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  1. Chocorope

    Launcher Update - 3.0.1

    -First I click on yes - Then my antivirus pop and tell its unsafe, I say I'm fine with it then... Does that what ever option i choose
  2. Chocorope

    Launcher Update - 3.0.1

    ''There was a problem launching updater'' :(... Had no problem with last launcher
  3. Chocorope

    15 Years of Movie Battles

  4. Chocorope

    15 Years of Movie Battles

    We'll see how they decide to go with it, but i'm really happy with it regardless, its fantastic! I also love the feature that let you see the previous used models to be shown in menu, with the classic Kotor lightside animation, altho i'm curious... How well will it work with skin packs? Will...
  5. Chocorope

    15 Years of Movie Battles

    My life is almost.. almost complete... at last. That being said I'm very impressed by the menu, very kotor-ish... very nice.. awesome. I'm quite an happy man right now. You gentlemans doing an awesome job
  6. Chocorope

    Snipers.

    What strategy lol Hide on a corner and let the big boys play together with their big gun? Wait and hope for your team to win the sniper trade so that you can make few steps in the corridor? Hide on a corner and wait until enemy get so bored it either leave, or charge you? Pretty fun. ... Let...
  7. Chocorope

    Can you rely on sound to tell a PB, Parry, Body Hit etc?

    I do like the idea of having to relay on sound tho, but they’d have to be more distinctive and diverse imo. Some special animations, or diverse flash/clash effects, or something else idk.. could be pretty nice too maybe
  8. Chocorope

    Can you rely on sound to tell a PB, Parry, Body Hit etc?

    I can but I don’t pay much attention to it, personally I find it beter to relays on colors, as getting them also kind of motivate me for various purposes. MB2 wouldn’t be the same without my pretty flash’s of colors to reward me.
  9. Chocorope

    1P View Fov

  10. Chocorope

    1P View Fov

    I was trying Saber Duel in 1P View with my friend and we got amazingly surprised about how fun it is! The issue being we feel the FOV is not optimised enough, most of the fight happens in a very close situation and you can't see most of what's happening. Is there anyway to get a beter 1P View...
  11. Chocorope

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    Oh yeah, I do understand your point. Wasn't my intention to make it sound that way, I was just pointing out that a charged blob mechanic has been tried, and that it surprised me people didn't seem to have tried it
  12. Chocorope

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    Oh I didnt ignore it, people would tap it regardless because humans are lazy, and its the easiest thing to do in a stressful situation! Even if you charge it up a little bit to boost the speed of it, in the most stressful and dangerous situations it will be simply safer to barely charge it to...
  13. Chocorope

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    My point was simply pointing out that the charge mechanic of blob was integrated for people to test it previous batch. Even if it worked like Gargos said, people would still tap it too! And It's not few seconds to charge up that would address much of the problems concussion blob is related to...
  14. Chocorope

    GoodOl'Ben & Lyrion's suggestions toward Clone Blob.

    But thats exactly what I'm talking about! :confused: Just by decreasing the speed enough, you create a huge series of subtle, indirects and unforced change in the player's mind, their behavior into approaching the situation with the blob tool, It's a simple change in number values, simply...
  15. Chocorope

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    Really? Not any of you tryed the charged blob when it was implemented previous batch??? o_O I dont exactly remember how it worked, but I remember the longer the charge the longer the stagger, while a full charge would knock people down, I think if you ran, or jumped, it knocked you down...
  16. Chocorope

    Lyrion's Midi-Dart & Force Vision Change.

    I thought Poison Darts lacked abit of counter plays, an issue which could easily be solved from many cool changes that would also be counterbalanced by adding both a new dart for Bounty Hunters, and also a new use of Force Vision for Jedi...
  17. Chocorope

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    They tryed this last batch, it wasnt very welcomed sadly and also abit buggy from what i recall, which leds to current changes toward blob in batch 4
  18. Chocorope

    GoodOl'Ben & Lyrion's suggestions toward Clone Blob.

    What about keeping blobs as they function right now in 1.4.9, but reducing the speed of the projectile by half (+/-) so that it work exclusively as a CQC tool, as in, if the blobs travels slower, it gives far more opportunity for people to dodge, or push the projectile from afar, which naturally...
  19. Chocorope

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    I'll post this in public area to see what people think about it, I think it's important to ask the community what they prefer and the general consensus about the viability and the fun aspect of it VS current pathway being taken inside the Open Beta
  20. Chocorope

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    I also think it's the best answers to solve the conflict as well, that, or make it function physically like the electric blob, mortar style! I got good hopes you guys choose either of these pathways. Now I'm not saying temps change are bad tho, I like the idea and I do understand it, but I also...
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