Lyrion's Midi-Dart & Force Vision Change.

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I thought Poison Darts lacked abit of counter plays, an issue which could easily be solved from many cool changes that would also be counterbalanced by adding both a new dart for Bounty Hunters, and also a new use of Force Vision for Jedi.

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To make it simple, lets start with the Force Vision change toward Darts.

It could be dodged from Jedi by the use of any Force Vision, the Damage of Poison Dart could also be slighty buffed on need, or unchanged and even maybe add back it's old distorted vision ability? And since the Jedi would actually have to put their own force point at risk and regen to actually take the chance to dodge it, it would naturally create a fair counter balance in the flow of gameplay.

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But now to counterbuff Bounty Hunter a little, what about a very new dart?

It would be called Midi-Chlorians Analysis Dart, Force Dart, or Midi-Dart.

The idea behind this was thought in very close relation to Poison Dart and the Force Vision counter play.

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When a Midi/Force Dart is successfully being landed on a Jedi, it would give the Bounty Hunter the ability to see how the Force is flowing through the jedi, which would operate via a new Blue Glowing Animation that would also glow brighter the higher the force is flowing into the opponent!

It would also indicate to the Bounty Hunter when the scanned Jedi is using Force Abilities by making the Blue Glow surrounded by an outer/separted flash of Green!

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So for exemple...

- If the Jedi is being scanned,
Surrounded by the Blue Glow.

-If the Jedi use push...
Bounty Hunter can see a quick flash of Green surrounding the Blue Shell.

- If the Jedi use Force Vision...
Jedi is being surrounded by a constant, flowing outer Green Shell around the Blue one.


The Bounty Hunter would then deduct that Jedi is currently using Force Vision and it wouldnt be a smart idea to waste a precious Poison Darts on him/her.

Then eventually when the Green fade away... BountyHunter can safely make the decision to land the Poison Dart.

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These changes would promote another layer of teamplay & communication between players, higher class diversity with the point allocations and also give fair counter play for everyone.
 
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