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  1. MaceMadunusus

    Sabering for new players

    There are some lightsaber/dueling updates being worked on and most people making the guides have been waiting on that to update them. We are also internally planning an official tutorial for it but it is a long ways off. It is the last one on my list to work on because it is also the most...
  2. MaceMadunusus

    Technical Issue Masterserver list errors

    As far as I am aware, it isn't on our end.
  3. MaceMadunusus

    Increasing The Playerbase

    Might be a good idea once we get that done. He contacted me years ago just to use some of my work as a background in his videos.
  4. MaceMadunusus

    Map changes

    You can time waste even if the round isnt close to ending. It is also a good way to slow development down to a crawl if I have to wait minimum one week for even the smallest change to be approved by the community. Especially when they've never played changes.
  5. MaceMadunusus

    Concerning Polies and Triangles

    I am not really sure what a hilt should be but player models have their LOD0 at around 6k triangles. The N1 starfighters for example are 1.5k triangles. What you have there is way above what JKA can handle and needs to be reduced drastically for it to work. 40k triangles is above what the...
  6. MaceMadunusus

    Increasing The Playerbase

    Ben has kind of spilled the beans here. This is something Sno, Defiant, Mcbober, myself have largely been working on for the past few weeks. The rest of both th dev and beta team have been providing feedback as we go. It is far from a simple task but we want to do it right. I also wanted to wait...
  7. MaceMadunusus

    TODO

    While this is pretty true JKA is really old and even though we decoupled quite a few things from framerate when we increased the server fps from 20 to 40 I think there may be a few things that still are.
  8. MaceMadunusus

    Map changes

    I would still like to fix it for mandos since people tunnel vision a lot. I don't particularly want to make them destroyable. Partially because of the model change. Electrifying is a maybe. Could have it shootable but it sends an electrifying shock up instead of destroying.
  9. MaceMadunusus

    Map changes

    There were some spots on the farther away pillars where you could go and not be seen/shot at from. I had a choice of whether to block off just those parts or block them all off for the sake of consistency. I had literally minutes to do it and the simple solution was to simply block it off. As I...
  10. MaceMadunusus

    Map changes

    It is Lessen. The information was updated I just hadn't updated the actual list yet.
  11. MaceMadunusus

    Map changes

    For the sake of transparency here are how some of the things were chosen. First, there were threads like this one by Soldier Timewasting Places that have a ton of places that bother him and other people in maps. And there are more threads than this one. Secondly, we have an internal list of...
  12. MaceMadunusus

    Revision to Muzzlepoints

    I think this would be a good thing to do, but I think your solution just runs into the same problems. It shouldn't be accurate to individual FOV settings and should be accurate regardless of what people have it set to. Scoped vs not scoped should definitely change the fire point.
  13. MaceMadunusus

    Mandolorian needs a nerf. Here's why

    Wrist Laser Outside IDR Running: 22 FP Inside IDR Running: 33FP Outside IDR Blocking: 20 FP Inside IDR Blocking: 26 FP
  14. MaceMadunusus

    Two tweaks to movement. (Pretty please.)

    I have tried a few games with similar mechanics to #2. It works fine for weapons with spin up or some heavy weapons. But in general I find it really aggravating on normal weapons. I do not want to see that at all and would probably never play/develop again if that was implemented. Yes that is...
  15. MaceMadunusus

    Reporting lamer.

    They aren't part of the dev/admin team. Ignore them. However they are also right that this isn't enough evidence for us to do anything now but we can take it into account in the future.
  16. MaceMadunusus

    [WIP] K-2SO player model

    There is not. He is using HK-47 model in the Scarif FA.
  17. MaceMadunusus

    3 team maps?

    I am also not sure how we would balance a 3 way fight. Particularly so that one team doesn't constantly get ganged up on. Needs new maps as well.
  18. MaceMadunusus

    Feedback Thread: Open Beta (after V1.4.9) - Drop 2

    Personally, I would like it so that if you are firing at the time they stun/shock you, you continue firing (electricity forcing your muscles to stay in position kinda logic). This has both advantages and disadvantages for the lightning user as well as the gunner. Draining ammo maybe even...
  19. MaceMadunusus

    Tiny bundle of tiny ideas

    Well imo to improve first person I wouldn't remove the sway, or put put weapon models center. I would make a more accurate sway, make sure all weapon ray casts are accurate, put clip ammo numbers on the side of guns like I did with EC and what JKG does, add weapon animations, use render to...
  20. MaceMadunusus

    Tiny bundle of tiny ideas

    We could, but it is also if its worth the time when we have a crap ton of other things to do. Especially one that needs finishing before solo comes out and hasn't been started code wise yet. While first person isn't perfect, I play with it almost exclusively and just switch to third person...
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