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  1. MaceMadunusus

    The next steps forward

    The last 3 patches to the maps were totally not in response to feedback. But apparently that matters for squat. Again I totally could have just left it as is on the initial release and not changed anything at all based on feedback, but you can continue being a shining example of how toxic, en...
  2. MaceMadunusus

    The next steps forward

    1) Catwalk was removed for good reason. Not going to have that debate again. 2) Dysfunctional and uncomfortable? Please. Definitely not. 2) Generator didn't change that much outside of making walkways thinner. That didn't affect the large majority of how other classes use that area. It basically...
  3. MaceMadunusus

    The next steps forward

    Do you like new DOTF? I've written why several times, but there is the very long version. Basically if I am competing with play time for the map, I run into the same problem with beta tests. I don't have enough people, and enough play time to get enough opinion and non-biased feelings about...
  4. MaceMadunusus

    HD Crosshairs + More Transparent Scopes

    Not a problem at all. Not sure why it wasn't done the last time crosshairs were modified. They should also fill up more of the usable space in the image. If i remember correctly there is a lot of empty space in some of the crosshairs.
  5. MaceMadunusus

    The next steps forward

    The last 3 patches have been majorly map updates for a reason. Its a struggle. We are working on some things to maybe make this a little easier in the future to put some more facts and information behind our discussions. Balancing a game isn't a simple task by any means, especially when we have...
  6. MaceMadunusus

    The next steps forward

    Depends on who you talk to, and what their role within the team is. For example, I dislike flinch and think it should be removed. But I don't have control over gameplay even if I voice my opinion over it. So the people that do, have to take my opinions into consideration. Same with other...
  7. MaceMadunusus

    GAMEBREAKING: Lunar Base 2.0

    Lambda shuttle doesn't fit. Its too big and was the first thing I tried.
  8. MaceMadunusus

    V1.4.9 Update Released

    Sno could add the placeholder fx I created for RC and use enhanced FX settings for it (IE low uses placeholder, high uses current fx)
  9. MaceMadunusus

    GAMEBREAKING: Lunar Base 2.0

    For the actual reason it isn't proper: I did this for gameplay. So that for example in the long direction of the hangar you can get some cover from the wings.
  10. MaceMadunusus

    Technical Issue *Error 1 missing sound sets*

    FFA Episode 1 2004 has its own soundset file, which our internal one is overwriting. In order to fix you need to modify the sound.txt within mbassets3.pk3/sounds to include ;********************* ;forcefield2 ;********************* bmodelSet forcefield2 subWaves movers/doors forcefield_on...
  11. MaceMadunusus

    V1.4.9 Update Released

    They were requested by community months ago. I highly doubt they are the cause of FPS issues given that all 4 models in the hangar equate to about the same resources as a single player model. They're really optimized for what they are at about 1,300 triangles per. Something else might be going...
  12. MaceMadunusus

    Dxun Name Disappear Delay Bug 3/6/2018

    I saw it, I have no idea what could be causing it that is map specific.
  13. MaceMadunusus

    V1.4.9 Update Released

    Intentional design choice to highlight the generator itself.
  14. MaceMadunusus

    The Evolution of Duel of the Fates

    I detailed this before but want to again for clarity. DOTF is taking 9% or less of what is on screen at almost any given moment. 9% might even be pretty high as its the number from hangar which is one of the more intensive areas. We have models in MB2 that take up more than half the detail in...
  15. MaceMadunusus

    V1.4.9 Update Released

    Almost all the textures and objects are from basejka or basejko imperial texture sets. The added textures were color matched almost exactly to the region they were added to corresponding to the textures present in the old lunarbase. They definitely all fit the same theme. But if something is a...
  16. MaceMadunusus

    V1.4.9 Update Released

    It was yes, but its more accurate than the non-existent catwalk that was never ever there at all. Thats all i'm saying. Exactly, you answered it yourself. Not quite ready yet otherwise they would be out.
  17. MaceMadunusus

    Did the update cause website/launcher slowdowns last night?

    Yep, we effectively ddosed ourselves.
  18. MaceMadunusus

    V1.4.9 Update Released

    IMO it serves all the purposes of catwalk without the negatives of it. You get the verticality, additional attack and defend angles, more cover in a too open hangar, more than one access point so that it cant be camped, people on the ground can mostly shoot at people on top of the ship, etc.
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