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  1. MaceMadunusus

    v1.5 increased projectile speeds: discussion

    The only way to reach enough of the player base to base judgement on is to have a poll run within the game itself for WEEKS. We do not have the ability to do that. Yes we could announce it other places but this wasn't exactly a planned poll either. Also why we don't base everything on forum...
  2. MaceMadunusus

    v1.5 increased projectile speeds: discussion

    Guys I wish you would all stop fighting with each other. ALL of you are leaving valuable feedback and ALL of you have warranted opinions in this case. I really think we need to go for a middle ground here instead of one or the other because of this. There are plenty of valid reasons to keep...
  3. MaceMadunusus

    SF ADMIN

    Developers / Official admins can't really do anything here (official servers only) and we cannot guarantee admins from other servers will see this so posting here isn't the best idea.
  4. MaceMadunusus

    v1.5 increased projectile speeds: discussion

    Nex, I just scanned the entirety of open beta feedback. You didn't reply once. How are we supposed to hear your opinion if you don't say anything then bitch at us for releasing something you consider to be a mistake? Jesus get off your horse. It doesn't matter if you tried it if you gave no...
  5. MaceMadunusus

    v1.5 increased projectile speeds: discussion

    Forum poll was about half and half "stay current" vs "faster speeds" and then we tried open beta with faster speeds for a month and a half and nearly everyone that tried it responded positively. Only people you have to blame is yourself for not trying beta and giving feedback especially when it...
  6. MaceMadunusus

    v1.5 increased projectile speeds: discussion

    For those who prefer old speeds over new: Would you be interested in trying say a 5% increase instead of a 15% increase? I personally thought the old speeds were too slow but can see people thinking these might be too fast. Maybe something inbetween would be better.
  7. MaceMadunusus

    MovieBattles II Version 1.5 Released

    For a serious response: It was an unintended nerf as a result of something being changed with sabers because for some reason the timers were linked together and we didn't have the time to unlink them. Itll probably get put back.
  8. MaceMadunusus

    Red lightsabers for Jedi?

    Pretty sure even though we can do it as a sith most devs only do it when they're on jedi to not be a dick like that. Which is also why you see it less. We don't have black saber for sith :P
  9. MaceMadunusus

    Red lightsabers for Jedi?

    Because its added code & UI complexity which takes time for us to develop, could result in more bugs in mb2? People want weapon model skins to be selectable like hilts. We can't do that either at the moment.
  10. MaceMadunusus

    Red lightsabers for Jedi?

    Last time I was on BG Defiant and Viserys were both using it. I wasn't using it because I wasn't jedi/sith. It could only be used on certain servers until this glitch happened so we couldn't use it everywhere either. Why do devs only get to be special in open mode?
  11. MaceMadunusus

    Red lightsabers for Jedi?

    We have worked thousands of hours. Why can't we have ONE thing for us? Why does the community have a pole up their arse when it comes to white sabers?
  12. MaceMadunusus

    MovieBattles II Version 1.5 Released

    People who like and use OP things generally do not want them nerfed even if they need it.
  13. MaceMadunusus

    Red lightsabers for Jedi?

    Its not.
  14. MaceMadunusus

    Red lightsabers for Jedi?

    This. We will be patching it.
  15. MaceMadunusus

    Launcher Update - 3.0.1

    Run a repair then close and relaunch launcher. I believe that will get it to shut up.
  16. MaceMadunusus

    Feedback Thread: 1.5

    E-11 primary requires 0.8 seconds more to drain @100% accuracy due to fire rate reduction.
  17. MaceMadunusus

    Feedback Thread: 1.5

    We dont have a system to properly provide an open beta with client changes. So people wouldn't have been able to do anything there. Once we get that up and running with the launcher we can definitely run more client open betas.
  18. MaceMadunusus

    Feedback Thread: 1.5

    It took over 20 shots e-11 secondary to drain someone within IDR blocking @ 100% accuracy and zero FP regen. That is why. Bowcaster drains might be too high now, deka drains too low, etc like people are saying. We can adjust further. But 1.4.9 basically it was pointless to drain someone with...
  19. MaceMadunusus

    Incompatible with playing lag on each saber-saber hit (1.5)

    turn off dynamic glow and dynamic lights for the moment. Should fix it until we have a better fix.
  20. MaceMadunusus

    Feedback Thread: 1.5

    Bullet speeds Did you guys vote here, and try the open betas after we gave it a try? It was generally a positive response after we ran the poll and actually implemented a place to test it to see if people changed their mind. The feedback we got is why we kept it. I like the faster speeds more...
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