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  1. ent

    [SOLVED] Demo has failed to save

    Because openjk devs silly. So you are using MBII client. It is a known issue and I already fixed it. The fix will come with the next MBII release. For now I can only suggest to use jamp engine.
  2. ent

    [SOLVED] Demo has failed to save

    No. I asked what game engine are you using? Type "version" in the console and tell what it returned.
  3. ent

    [SOLVED] Demo has failed to save

    What client are you using? Do you mean the autorecording ones?
  4. ent

    [SOLVED] Voice command problem

    It's better experience if you select the 3rd arguement with quotes: /bind b "voice_cmd bns_emplaced" It's fine for the console but not for configs/scripts.
  5. ent

    Could not find file opengl32.dll when using Creative Alchemy to re-enable surround sound/EAX

    I just checked the code. I used to think game always counted up to 2 output channels, but seems like with EAX you can have as many as EAX can supports. So instead of counting left and right volumes it just sends entity coordinates to EAX system and then the system plays it back in its own...
  6. ent

    Technical Issue Singleplayer

    You should be able to play SP fine.
  7. ent

    Could not find file opengl32.dll when using Creative Alchemy to re-enable surround sound/EAX

    I have rewritten the whole sound engine (it took so much time to understand that all) and even added support to such formats as ogg and flac in the game and I know what I am talking about. The game outputs up to 2 channels, and if your rear speakers worked with all those technologies it's just...
  8. ent

    Technical Issue Game breaking bug/glitch

    I meant your suggestion with installing extra windows is something crazy and unneeded with the fact that bothers me.
  9. ent

    Could not find file opengl32.dll when using Creative Alchemy to re-enable surround sound/EAX

    Why do you need EAX if DirectSound works perfectly? If you look at the sound code then it counts everything the same including the surrounding positions for every channel (only 2 channels - nothing very "surround"). The only difference in how sounds get mixed and one more layer that EAX uses...
  10. ent

    How would I go about hosting a simple hamachi server for me and my one friend?

    http://jkhub.org/files/file/391-jedi-academy-dedicated-server-for-win32/ http://jkhub.org/tutorials/article/161-creating-a-dedicated-server-home-run-for-windows/
  11. ent

    Technical Issue Game breaking bug/glitch

    The fact it runs fine on base bothers me.
  12. ent

    [SOLVED] Hud is still stretched out and disproportionate

    I don't trust UI settings at all. People should try the fix with the mov_ratioFix cvar.
  13. ent

    [SOLVED] Hud is still stretched out and disproportionate

    MBII client does not support fixed ui ratio. No need to investigate - you could just ask directly.
  14. ent

    Technical Issue Game breaking bug/glitch

    And?
  15. ent

    Technical Issue Game breaking bug/glitch

    What about config resetting?
  16. ent

    [SOLVED] Hud is still stretched out and disproportionate

    Try to play with jaMME client - it will definitely work even better than jamp and ojk. Make a batch file with: start jamme.exe +set fs_game MBII And try to fix the ratio with mov_ratioFix 1/0, not with UI option.
  17. ent

    [SOLVED] Hud is still stretched out and disproportionate

    Such offtop. Want the HUD unstretched with Steam JA? Just add startup settings +set fs_game MBII. (Someone already mentioned it.) That's all.
  18. ent

    [SOLVED] [jaMME] - VM_Create on UI failed

    Just start with the bat, do not use the launcher with jaMME.
  19. ent

    Technical Issue Game breaking bug/glitch

    "set" is a command. "com_affinity" is a cvar. Both will work the same almost the same. (I am lazy to tell the diff but it's the same in your case.)
  20. ent

    Technical Issue Game breaking bug/glitch

    Try com_affinity set to 0 (need to restart the game). Try to reset all your settings to default and see if it fixed (just rename jampconfig.cfg to something else).
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