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  1. Supa

    [SOLVED] Some question about the game on Mac

    The second one. It should be in Application Support.
  2. Supa

    [SOLVED] Some question about the game on Mac

    The path to the game is provided on the installation wiki page, and varies from user to user depending on what version of the game they're running, whether it be the Steam version, a physical CD/DVD copy or a direct download off of the Mac app store.
  3. Supa

    Wrist Laser and Rage

    Pretty much how I felt the last time I used wrist laser in public.
  4. Supa

    Wrist Laser and Rage

    You can save a 40 minute to hour long demo by starting the demo manually and letting it run, if you think you might forget to save the previous round's auto-demo. But the chances of me wanting to watch a 40 minute demo to find a single bug probably won't happen. :P
  5. Supa

    Wrist Laser and Rage

    What auto-demo does is save a temporary file of the previous round that is overwritten the end of every other round. If you have it running, at the end of the first round it will save a temporary file that will be overwritten at the end of the second round, and so on and so forth.
  6. Supa

    Wrist Laser and Rage

    No, auto-demo restarts after the end of each round, and the key to save demo saves the previously recorded demo. If you want to just have a demo run forever, you'll need to find the part in the demo that you want to send in and record it FRAPS or OBS or something.
  7. Supa

    Technical Issue Game Crashes on map change

    It's honestly dependent on the system. Continuing to lower settings until you cease to crash is about the only option at the moment.
  8. Supa

    Launcher Can't even run launcher again...

    Again? So you ran it before? It isn't already running and minimized is it?
  9. Supa

    Wrist Laser and Rage

    Have auto-demo run, and before the end of the round hit your save demo button (all in controls > media).
  10. Supa

    Modding

    You'd have to download the MP SDK for the weapon code, but JKHub would have any tutorials on there about how to go about changing or modifying the weapon code.
  11. Supa

    [SOLVED] Some question about the game on Mac

    Star Wars: Movie Battles II v1.3.2 Full download There's the package download on Moddb. There are installation instructions for getting it to run on Mac as well on the wiki, which can be found as a link in my signature below this post. I would ignore Mono and just use JKJALaunch instead; I...
  12. Supa

    Why do Heroes get everything a Sniper should not have?

    I think it's the latter of the two, however the last contributes to balance, in it's own unique way. It more asks the question of "is it balanced having all of the tools to do everything?" Personally? No, I don't think heroes need to have everything in the game. It doesn't quite do justice...
  13. Supa

    Why do Heroes get everything a Sniper should not have?

    I personally don't believe in the need for almost exact mirrors on either side. So long as the classes more or less provide a similar or complimenting role to the team it's fine that they don't have the exact same abilities on their counterparts.
  14. Supa

    Why do Heroes get everything a Sniper should not have?

    The only "problem", if you could call it one, of removing projectile from hero and giving it to commander would be the lack of a mirror on either side. BH would have the snipers on imperials, imperial commander would not. I don't see a problem with that personally, but many people will, even...
  15. Supa

    Why do Heroes get everything a Sniper should not have?

    Yeah, I asked a team member without mod to see if there was a delete post option, but there wasn't one. My mistake. ;x
  16. Supa

    Why do Heroes get everything a Sniper should not have?

    I have no problem with heroes being able to fight at close range, I just don't like that they can do both provide long range support and fight up close at the same time. A class that has multiple roles they specialize in, which is in my opinion how each class with the exception of soldier...
  17. Supa

    Why do Heroes get everything a Sniper should not have?

    I think there need to be snipers, but long range support needs to be a specialized role, not just given out like candy because it can be. It's pretty frustrating when everyone plays sniper because it's effective at long range, but still versatile enough to provide a good fight at medium/close...
  18. Supa

    Why do Heroes get everything a Sniper should not have?

    Edit that post and the option should be there, if I remember correctly.
  19. Supa

    Why do Heroes get everything a Sniper should not have?

    Yeah, dodge is fine. Dodge + projectile isn't fine. And to me there is nothing heroic about sniping. I just feel bad.
  20. Supa

    Why do Heroes get everything a Sniper should not have?

    You should be able to delete your own posts. In any case, I don't like that heroes have projectile personally, it makes no sense to me. The fact that all of the abilities heroes have been given do exactly the opposite they were intended to do and complimenting projectile way too well doesn't...
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