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  1. Melee Mando

    Am I wrong? If yes, sorry

    Gotta disagree. The clone pistols aren't great for CQC because of the left/right thing as you mentioned, but ARCs do just fine overall. If you need to gain distance to shoot them, do the mega dex roll. If you're cornered (though, you can usually roll around them), you can usually do a flip or...
  2. Melee Mando

    [Legacy] Training Map - Release

    Neat. It reminds me of the clan dojos in Warframe, the garden part especially.
  3. Melee Mando

    Disarms for Katas?

    Fair enough, then, I appreciate the warning. I'll do my best not to get baited into any arguments with mappers or anything of that nature. Aside from the fact that I think more classes should be allowed to use fast get-ups, I don't think it's that bad to have guns get yoinked from gunners...
  4. Melee Mando

    Mandalorian WIP

    Maybe it's just me, but I it looks like the helmets are a tiny bit too big.
  5. Melee Mando

    Disarms for Katas?

    Only looking at this from the perspective of a fw obviously makes it seem unnecessary because they already have a method of stealing guns with Pull 3, but no other classes do. Making katas disarm would simply expand the available options of most classes, and make it so that gunners don't have to...
  6. Melee Mando

    Technical Issue MBII Freezes While Loading (White Screen)

    This probably isn't your issue, but I'll reply anyway just in case it is. My game freezes if it smells any key presses/mouse clicks while it's loading. I've just learned to keep my hands off of my controls and let it do its thing until I'm loaded in.
  7. Melee Mando

    Disarms for Katas?

    Still don't like the idea of replacing an existing kata because it isn't always possible to choose which kata you want to do. I'm also very against buffing one to 75 damage because that would be a major shake up to melee balance and I'm happy with it the way it is. (Edit: Also, I'm pretty sure...
  8. Melee Mando

    Disarms for Katas?

    "straight up OP" and buffing it "to the ceiling" are a bit of a stretch, no? Hence why "problem" was in quotes in my previous response. It'd still be a niche strategy with a fairly small chance of success unless the kata-er sets up their ambush well, in which case, most other...
  9. Melee Mando

    Disarms for Katas?

    The "problem" you describe katas having exists regardless of whether they disarm people or not. If I manage to kata someone while my team is in a good position to light them up, then I don't think they should be likely to survive. Also, no. Insta-katas are a thing, but they're not as easy to...
  10. Melee Mando

    Disarms for Katas?

    I don't like that idea mostly because it involves replacing something that already exists in the (in my opinion) near-perfect melee system. I think the disarms would be inherently balanced by the fact that if you miss your kata, you're basically fucked. Also saberists can easily avoid the follow...
  11. Melee Mando

    Disarms for Katas?

    Interesting idea I thought of: What if melee katas ("grabs" for the uninitiated) were changed to disarm the opponent? For non-force users, this would mean a way to snatch guns from enemies without needing someone with Pull on their team grabbing them for them. It could also add a very risky way...
  12. Melee Mando

    Some Mando Ideas

    NA, and don't worry about the "sniper bitching" as you put it. I do enough of that myself to get where you're coming from. I've never had too much of an issue with the M5 because I feel like I never see people using it. I save most of my sniper hate for the other three, because I despise dying...
  13. Melee Mando

    Some Mando Ideas

    Oh, I probably should have clarified better in my first post. This isn't one big change for Mandos, and I definitely don't think they should get all of this. Just some ideas for future changes. I imagine at best two of these things being added.
  14. Melee Mando

    Some Mando Ideas

    Very strongly disagree. Like I said to Appo above, Mando builds usually look almost identical, with the main difference being in whether they pick Westars or EE-3. I wouldn't be against something new for Heroes/BHs, but they shouldn't be buffed while Projectile Rifles are still as good as they...
  15. Melee Mando

    Some Mando Ideas

    For sure. I'm not saying these are changes that need to be in tomorrow, just throwing out some suggestions for my favorite class. As much as I dislike facing snipers, the m5 is probably the most balanced one in the game imo. Like I said to Grub though, any change that makes things less snipey...
  16. Melee Mando

    Some Mando Ideas

    Eh, not sure how I feel about that. It might make it useless because you'd still be able to run around near the Mando within the range of the rope, so you could just out-pewpew them like normal and move on with your day. It'd also make it suicide against Jedi.
  17. Melee Mando

    Some Mando Ideas

    Correction, I just wanna tie someone's sorry ass up and yeet them into the Death Star pit. But yeah, any changes to make the EE3 less snipe-y are fine by me.
  18. Melee Mando

    Some Mando Ideas

    I've been playing MBII for a few years now, but I've never been very active on the forums. Here's some ideas I have for making Mandalorians more fun, both to play and fight against. Feel free to let me know what you think! //Edit: For clarification, I don't think Mandos should get ALL of these...
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