Search results

  1. Kodar

    Force Sense OP

    I referenced those because you claimed it is balanced on nothing more than it being on both sides. That doesn't mean a mechanic is well designed or balanced. That kind of logic is what I was targeting. Referencing other mechanics is completely reasonable for such a thing.
  2. Kodar

    Force Sense OP

    What an asinine defense. In that regard, both sides have p3 and proj. Were the proj nerfs warranted or not? Is p3 not out of control or not? Are sec nades fine seeing as how both sides have them?
  3. Kodar

    Force Sense OP

    The amount of usage I've seen sense get in public open is already absurd as it is. You don't need to be in voice comms to take insane advantage of it. A simple example is Gen of DotF. Mandos come in pre-door open and spread out among the shaft. Jedi sees this, and just uses the mando in-game...
  4. Kodar

    Force Sense OP

    While this probably could have been worded better, and I'm not sure I agree with the suggested changes completely, but OP isn't wrong. Sense was, is, and is looking to continue to be the strongest ability in the entirety of mb2, surpassing old semi-god mode dodge by a longshot. The value of...
  5. Kodar

    Let Jedi and Sith use guns that they pick up when pulling

    This is the thing that sounds fine on paper, until it meets reality, and everyone realizes how un-fun and awful it is to deal with.
  6. Kodar

    Current fp drain in a nutshell

    You handled that in the literal worst way possible as a sith. You honestly couldn't have handled that worse aside from literally holding W. At least you held a direction key, even if it was so hilariously predictable that it bordered on making me think you were intentionally throwing in an...
  7. Kodar

    Flinch > barely functional knockback

    Ah yes, the flinch system that was super fair to gunners. I remember the days of saberists tanking multiple shots in my face and side-stepping with a random halfswing off a blaster shot and insta-killing me. That sure was fun. For the love of God, never bring back flinch. Knockback, even...
  8. Kodar

    Suggestion about wookies immunity to the Force.

    I don't even know who you are. lma0
  9. Kodar

    Suggestion about wookies immunity to the Force.

    There was no counterplay to sith as wook during that build. Imps are almost always on defense, and rebs have to go through them. Do tell, how the wook is supposed to go through the sith who can literally hold crouch and just wait to swing? There was no mind game. There was nothing the wook could...
  10. Kodar

    Suggestion about wookies immunity to the Force.

    There is a counterplay. It's not just Sith in the game, and Sith can still crouch to knock out a significant amount of the trouble they face and return swings in time. To make not-crouching preferable would require the barge to launch the sith a very hefty distance, which is far from guaranteed...
  11. Kodar

    Suggestion about wookies immunity to the Force.

    How do you balance around afks? That just opens a stupid can of worms where none of us win.
  12. Kodar

    Suggestion about wookies immunity to the Force.

    Killing a sold does not give a wook full rage. If you don't even know the basic stuff, please don't bother.
  13. Kodar

    Suggestion about wookies immunity to the Force.

    Again, the barge stagger was added to resolve the issue of Sith holding crouch and auto-winning against wooks. Barge was too strong upon addition, and was nerfed to its current state. I do not want a return to the old braindead state where Sith just auto-win against wooks because they can hold...
  14. Kodar

    Suggestion about wookies immunity to the Force.

    The entire reason the barge stagger was added was due to the issue of Sith counterplay consisting of holding the crouch key and auto-winning every engagement by default. The sith also did not time everything perfectly seeing as he could've gone for a clean horizontal combo swing only, and...
  15. Kodar

    Suggestion about wookies immunity to the Force.

    What I saw was a mando who ran straight into an enraged wook and a sith who thought 2-hitting an enraged wook with yellow was a guarantee kill. There are far, far better ways to attempt to make a point, and that was not one of them.
  16. Kodar

    MovieBattles II V1.7.1 Released

    Summary of the patch: Too far in important areas. Certain guns did not need FP drain buffs, or barely any. See P3 and E11 for an example. Certain guns that needed FP drain buffs did get them, but some didn't get nearly the buff they needed. See SBD. In that regard, good job on addressing FP...
  17. Kodar

    Mando EE-3 and Arc Westar M5

    Considering the hilarious number of bodies I've stacked (as well as other Arc players on NA) in the last 2 years or so with bouncy pistols, a metric fuckton. Pistols are so much better overall that it's really a shame. 2 points cheaper for a weapon with built in utility (bouncy) and faster...
  18. Kodar

    rage wookiee

    Melee wook is generally fine considering it is entirely predicated on either: A) being on defense, which is incredibly unlikely B) catching an imp out of position, successfully getting enough hits to get significant rage, and this assumes they can get away without taking a fuck load of damage in...
  19. Kodar

    Fixed Class Bug

    The classbug is far worse this patch for some reason. I've been spawning with incomplete builds for no apparent reason. I can't confirm an easily replicated method yet.
  20. Kodar

    Remove Dodge

    You yet again leave out the entire rest of the sentence that said: Remove it and you're just gonna crank up the corner camping with charge shots, burst weapons, snipers, firepower 3 sbd, and so on straight to 11. Stop trying to cherry pick to get anal about an argument. Also your comment...
Top