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  1. Kodar

    Moviebattles II Version 1.8 Released

    Sure, but it's much harder now when a pack of rebel gunners is staring at you with their weapons rather than before where they accepted inevitable death.
  2. Kodar

    Moviebattles II Version 1.8 Released

    More teamplay, which is arguably where they shine even more since they can delete entire teams with a single rocket.
  3. Kodar

    Moviebattles II Version 1.8 Released

    Sure, you can counter it. I can also technically counter 50 Arcs rocketing me simultaneously, but my odds aren't very good. My point is that while you can, your chances are next to 0 if the mando has a functioning brain. It's not too different from a gunner vs a gunner camping a corner with sec...
  4. Kodar

    Moviebattles II Version 1.8 Released

    Sec nade was only reliable if you knew it was coming since you had to switch to it and still throw it. By that time, the rocket hit your feet. That isn't even considering the sec nade nerf that just arrived. Blob is admittedly a decent tool, but any effort required is still placed on the clone...
  5. Kodar

    Moviebattles II Version 1.8 Released

    Poor mand--- Wait a minute: - Massive EE3 accuracy buff with a slight fp drain down, which is most likely a fp drain net buff due to accuracy. - Westars got fixed and a slight nerf, but got convergence as a buff and are still comically silly. - The unavoidable 15 pt win button got smacked with...
  6. Kodar

    Moviebattles II Version 1.8 Released

    You do realize a heavy part of the problem was mando rocket being used to headhunt good rebel gunners because they had no way of avoiding it, right? Regarding team play, all it caused was over-reliance on having a jedi glued to your ass around the clock, or just go play jedi yourself. That was...
  7. Kodar

    Moviebattles II Version 1.8 Released

    As a regular a280 user, absolutely warranted nerf, not even a question imo. Pre patch, a full burst to head did 450 damage. It did more damage than a proj rifle headshot for context.
  8. Kodar

    Moviebattles II Version 1.8 Released

    I would encourage people to play around with it more since mando rocket is still performing absurdly well per the usual. Also keep in mind that it was a mechanic with 0 limitations that is only just now getting something to give players a small chance of survival. Try stopping a mando rocket...
  9. Kodar

    Revert grenade changes from v1.8

    Convincing argument.
  10. Kodar

    Unconfirmed Headshot hitbox inconsistencies

    Myself and others have been noticing major inconsistencies with the headshot hitboxes. I've had more than a handful of situations where I literally could not have shot anything except head, such as only the head sticking above a box or similar, and I hit that, but torso damage is applied. I've...
  11. Kodar

    jedi and sith are op in open now

    ??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
  12. Kodar

    Putting Down Legends on my Kill list.

    When people continue to bite on these obvious baits. How tragic lma0
  13. Kodar

    Unconfirmed Clone Ion Charge Bar Vanishing

    I've seen this myself multiple times. Tends to happen in my experience when I switch weapons to prevent firing the blob (akin to faking conc nades) and switch back to start charging it again.
  14. Kodar

    Force block should block force sense

    It's a built in wall hack lol The value of such a tool is insane. It's the single most powerful tool in the entire game even.
  15. Kodar

    Waiting for AoD noobs to EZ

    Rent-free
  16. Kodar

    Let jedi and sith use grenades they pick up

    Sure, but it's a little different when the very person throwing it can also push it back. Not to mention that no one expects a grenade from a force user. A SBD with a wrist rocket that fires actual rockets (See mando) sounds fun and would be fun for SBD, aids for everyone else. Just because an...
  17. Kodar

    Let jedi and sith use grenades they pick up

    I can actually suspect a sith is holding a corner and walk into it. Pretty common actually. Again, I can walk vs pull, I cannot do anything against a nade. What if gets a fucking pulse nade from an Arc? Tosses that into a group and can pretty much devastate all of them at will. I re-iterate...
  18. Kodar

    Let jedi and sith use grenades they pick up

    The difference is I can hold shift vs pull. Against a nade, I'm boned. Any other brilliant suggestions?
  19. Kodar

    Let jedi and sith use grenades they pick up

    As with guns, sounds fun until it actually happens. Imagine a jedi pulling a nade and then sec nading someone before sabering them. Super fun, super exciting gameplay I'm sure.
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