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  1. Leechtime

    Sound replacement for looping sounds.

    Not sure what I can do, I've tried making them the exact same length as the ones I replace but they cause that same error. Will try using different bitrates and formats and see if I get lucky.
  2. Leechtime

    Sound replacement for looping sounds.

    Hi, yep all my sounds are made mono. They are the correct names and paths. Easy to tell because the new files cause a crash. I tried 44100 Hz and 22050 Hz (the latter being what the speedloop.wav is originally) but both cause a crash with the exact error. Unless the way I save files is causing...
  3. Leechtime

    Sound replacement for looping sounds.

    Howdy, These are replacements of .wav files such as speedloop.wav found in "sound/weapons/force" Come to think of it, the .wav files seem to be the only problem for me at the moment, though in previous builds of MBII they were fine. I'm guessing .wav files are used in MBII specifically for...
  4. Leechtime

    Sound replacement for looping sounds.

    Hey me again, My sound replacement mod is coming along fine but I get stuck with sounds that loop such as force speed or the grip rumble. If you try to do it in game you crash to menu with error: "error sound[the sound] has length 0" My Googling tells me that this is because the value for...
  5. Leechtime

    [SOLVED] Sound replacement, some sounds won't replace.

    Thanks for replying hunGarry, you're a legend. After some trial and error I had to rename it to "z_zC..." to be 2nd after the MBBaseAssets.pk3 and whola! Thanks again
  6. Leechtime

    [SOLVED] Sound replacement, some sounds won't replace.

    Hello, I've whipped up a sound replacement for the Bounty Hunter character Rax. I have my .pk3 file located here: /MBII/zz_ChewbaccaTakingAShit.pk3 All of them are working except 2 taunts, which are not replacing properly. The original sounds that DO play are found here: /MBII/zz_MBModels2.pk3...
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