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  1. Damn Polak

    some1 suggested to move the proj scoping delay before the (+) overlay applies to give feedback...

    some1 suggested to move the proj scoping delay before the (+) overlay applies to give feedback when exactly its ready to fire, pls implement
  2. Damn Polak

    So, any plans for the future of MB2 you want to let the community know about?

    i like some of your ideas, however most of them seem too chaotic to be ever implemented
  3. Damn Polak

    [Fixed] Crosshair moves when strafing in third person

    not sure which option is better anyway, just found out that the bug fucks up the shoulder cameras too, the crosshair is in the wrong place
  4. Damn Polak

    Polak's short vids

    i edited it obv
  5. Damn Polak

    Polak's short vids

    hopefully it will work in 60 frames now
  6. Damn Polak

    Polak's short vids

    let's host a server in japan, this way everyone has equal ping
  7. Damn Polak

    Polak's short vids

    new vid thanks @Shady for support edit: accidentally the vid rendered in 30 fps, will post again after rerendering
  8. Damn Polak

    [Fixed] Crosshair moves when strafing in third person

    oh come on, he was trolling, can't you tell? thanks for the tip, will try this later if only...
  9. Damn Polak

    Bugged crosshair when dynamic crossairhair is turned off

    not a bug, that's perfectly normal disabling dynamic crosshair makes it stay in the middle of the screen no matter what, which becomes the point where bolts hit only if you are in first person view protip: disable the dynamic crosshair only for first person bind O "cg_dynamiccrosshair 1...
  10. Damn Polak

    Complete annihilation video

    kek please, increase com_maxfps, my eyes hurt
  11. Damn Polak

    does anyone else also experience more often crashing of the mb2 and jamme after patch? i can...

    does anyone else also experience more often crashing of the mb2 and jamme after patch? i can provide crashlogs if necessary
  12. Damn Polak

    [Fixed] Crosshair moves when strafing in third person

    stfu chaos, this bug is serious business i'm gonna try this soon, hopefully it will keep the crosshair in the middle of the screen edit: it helps a bit, it doesn't sway much now, but it still feels a little weird when crouching and when i'm close to a wall facing the other direction
  13. Damn Polak

    [Fixed] Crosshair moves when strafing in third person

    it's no use been playing with 0.9 values for a year now, it's much better (unless the bug occurs) reposting old post just in case:
  14. Damn Polak

    1.4 feedback thread?

    whatever, crosshair swaying should be optional, not serverside /ignore chaos
  15. Damn Polak

    [1.4] FPS mode FOV bug in melee

    try playing with cg_truefov value, i'm not sure if it's the right cvar, but the name suggests it
  16. Damn Polak

    1.4 feedback thread?

    hold the mouse cursor over the crosshair and notice that in firs vid it sways a lot in the direction of strafe, and on the second one just a bit in the opposite direction
  17. Damn Polak

    1.4 feedback thread?

    it's possible i mean, it occurs every time on BG as i play it a lot, and i checked out the AOD only once (because it was empty and i joined it to record the bug)
  18. Damn Polak

    1.4 feedback thread?

    ebin anyway, for me the only problem with 1.4 is a bug with the crosshair moving to the direction of strafing (only in third person) i dunno what triggers the bug, but it didn't occur on AOD server, only on {BG} inb4 it's not connected to cg_thirdpersoncameradamp or cg_thirdpersontargetdamp (my...
  19. Damn Polak

    [1.4] FPS mode FOV bug in melee

    it might have something to do with trueview, as it activates in first person melee and saber afaik not only 1.4
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