Bugged crosshair when dynamic crossairhair is turned off

TeKilla

Donator
Posts
143
Likes
78
This bug did not occur in previous versions.


Ps. I'm using mb2client (openjk) and Windows 10 64bits.
 
Posts
506
Likes
545
not a bug, that's perfectly normal
disabling dynamic crosshair makes it stay in the middle of the screen no matter what, which becomes the point where bolts hit only if you are in first person view
protip: disable the dynamic crosshair only for first person
Code:
bind O "cg_dynamiccrosshair 1; cg_thirdperson 1"
bind P "cg_dynamiccrosshair 0; cg_thirdperson 0"

This bug did not occur in previous versions.
are you sure?
as far as i remember it was always like this
 
Last edited:

TeKilla

Donator
Posts
143
Likes
78
It's a bug! Dynamic crosshair is enabled at the beginning and the shots are perfectly accurate, but when i disable it, shots are no longer accurate.
And it makes no difference if I'm in first or third person.
 
Top