Damn Polak

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  • fix for push knockdown detection when?
    MaceMadunusus
    MaceMadunusus
    Requires a new engine with completely different netcode.
    Damn Polak
    Damn Polak
    seriously?
    MaceMadunusus
    MaceMadunusus
    Yes, it happens due to latency thanks to server side detection on everything. There would need to be a reliance on the client to get it fixed.
    not sure if its a bug or something, but all my demos are 111KB and when i play them in jamme, they are all the same
    MoonmanMoonman
    MoonmanMoonman
    It's just MBII being such a boring and repetetive game.
    Chaos the Chaotic
    Chaos the Chaotic
    Well, when I switched back to openjk suddenly jamme stopped working. :(

    Haven't fixed it yet. Mb sucks.
    imo using force push should disable damage reduction for a sec or two, ppl play so carelessly now
    Damn Polak
    Damn Polak
    basically nerf push knockdown
    if i send in my nudes, can i get a copy of mb2 source?
    Puppytine
    Puppytine
    Oh come on, you're just searching for an excuse to send your nudes.
    Simply send them as is, if you want it so badly :)
    Nobody will judge you while you aren't opening your coat somewhere near school children.
    Gumba
    Gumba
    ^ somebody wants nudes i feel
    Goliath-A.I.
    Goliath-A.I.
    I will never fully comprehend as to why organics create such a clamor for nude photographs. Are you not all just sacks of meat?
    some1 suggested to move the proj scoping delay before the (+) overlay applies to give feedback when exactly its ready to fire, pls implement
    is it true that the 1.4 comes out tomorrow?
    Puppytine
    Puppytine
    Dunno, but I really hope they will put 1.4 on moddb or google drive before release and give people the link as well as the link to update.moviebattles.org.

    Otherwise, we'll have that frustrating situation when nobody can download update, like everybody is in one huge traffic jam, once again.

    That happened during TFA hype, then with 1.4 beta. Is third time the charm?
    how do we fix the crosshair swaying in beta?
    BigBossBigTeef
    BigBossBigTeef
    I always used 1st person mode for shooting, 3rd person for melee.
    That cross-hair doesn't sway in 1st person mode.
    Chaos the Chaotic
    Chaos the Chaotic
    You can't as far as I know.

    Best you can do is disable cg_dynamiccrosshair to 0.

    That removes the swaying but the crosshair is mis-aligned and all your shots are centered below it. Headshots become crotchshots.
    >start to dl 1.4 >4 hours remaining >leave house >come back after 1h >unknown network error >repeat FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
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