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  1. Q

    MovieBattles II V1.6.1.2 Released

    we tested it for many hours in beta and ive been playing for 2-3 hours now on public and what you're saying is just wrong. it feels pretty much 50/50 against equally skilled players. if you hit your shots you win the 1v1, if you miss or fuck up your movement you die or get pushed. i don't know...
  2. Q

    MovieBattles II V1.6.1.2 Released

    he's running in a super predictable pattern and you're hitting most of your shots. this is the desired outcome. what is this trying to prove? when you strafe around in front of a gunner at a steady adad pattern you get drained and killed, good
  3. Q

    MovieBattles II V1.6.1.2 Released

    we did it reddit
  4. Q

    Can we expect a nerf for jedi?

    any day now it's only been 2 months with no knockback and no flinch and 2 years with no fp drains aaaaaany day now
  5. Q

    Droideka is a pain to counter as a gunner

    deka is in fact a huge pain to kill as a gunner. this is counter balanced by them being weak to jedi. i think deka should be left as is, if you remove their natural counter in jedi they're gonna be too strong and the game was always at its worst when dekas were strong. their defensive lockdown...
  6. Q

    Can we expect a nerf for jedi?

    next patch is gonna be beautiful, hang in there
  7. Q

    Ladder/stairs for Deathstar Falcon

    very good idea, ladders on both sides would be gr8
  8. Q

    Server Administrator Rules

    i acknowledge & accept these rules
  9. Q

    EU qwerty EU official Open application

    nice cherrypicked screenshot. feel free to post the full log where you defended a teamkiller and unbanned him repeatedly. i would say that encouraging in-game griefing qualifies you as the toxic one
  10. Q

    EU qwerty EU official Open application

    In-Game nickname: dV[8] qwerty MBII Experience: How log have you been playing MBII. 12 years Age: How old are you? 26 Description: who are you? i'm qwerty, been playing the game for a long time, beta tester x2, play almost every day Reason: Why do you want to be an admin? usually there are no...
  11. Q

    Can we expect a nerf for jedi?

    hopefully
  12. Q

    Defiant's Screed Against 24/7 Servers: A Humble Response from a Humble Man

    my main thought is that you and many others seem incapable of reading or accepting someone else has a differing opinion. Defiant obviously doesn't like 24/7 servers and wishes they were not so dominant, but at the same time he has clearly stated on multiple occasions that RTV will NOT happen...
  13. Q

    Friendly fire/team damage in MB2

    i like this phrasing a lot more than what we currently have for teamkills as well to be honest. punish/forgive probably makes people more likely to use it maliciously, if instead it was a question of intent maybe you'd see fewer !ps for honest mistakes
  14. Q

    Friendly fire/team damage in MB2

    when the most well known griefer in mb2 thats never played a round for real in his life doesnt like an idea that probably means its pretty good
  15. Q

    Friendly fire/team damage in MB2

    yes you're right, i thought about it a little more and think that a damage reduction multiplier for team damage would be the ideal solution to avoid people shooting without caring about teamm8s but at the same time random damage from teammates wouldn't hurt as much
  16. Q

    Friendly fire/team damage in MB2

    Pretty simple proposal, and I am very curious to hear what the community/developers think: disable team damage by default. Knockdowns from explosives and domino pushes should stay as is imo, but stuff like kicking your teammates over or grappling them with melee kata/grip should not. I think...
  17. Q

    Kamino fix

    That looks really really good. As long as the spawn timings are also adjusted this would be amazing. I would also recommend adding a few small boxes or something more thematically appropriate for cover in the breezeway and in the new side route, right now the breezeway especially is quite empty...
  18. Q

    Kamino fix

    the point is that if the attackers are favoured that makes for more dynamic gameplay because the defenders are forced to make plays to win the round as opposed to just being able to hold positions and automatically be at an advantage not so much about whether it's rebels or imperials. and i have...
  19. Q

    Kamino fix

    You look at the map to see where the most interesting point in that area is and that's where the meeting point should be. We've seen by playing the map for years that the current meeting point is, like I said in the OP, the tiny door where rebels shoot at the imperials from above, which doesn't...
  20. Q

    Kamino fix

    Kamino is awful for public servers. Rebels run up main, they get to the stairway faster than imps can leave their spawn. Imps are now forced to go through a tiny door that fits 1 person at a time while the defending team is shooting them from multiple angles & with high ground advantage. Same...
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