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  1. MaceMadunusus

    Dev ignorance boogaloo

    Request. I have no legal power to do so after agreeing to the copyright agreement. Which is what is required to have stuff added to the game, which 2C would not agree to and wanted to act as his own outside dev team and license his content to the team. That isn't going to work if he ever leaves...
  2. MaceMadunusus

    How do I turn on the extra Block Point Bar

    Legally cannot do that.
  3. MaceMadunusus

    How do I turn on the extra Block Point Bar

    One of the purposes of OpenJK itself is not to break compatibility with JAMP. Example being able to join OpenJK servers from JAMP and jampDed from OpenJK. Only add things on top to enhance. Like how Rend2 is handled by being on top, rather than a replacement for the vanilla renderer. It isn't...
  4. MaceMadunusus

    Moviebattles II R20.0.07 Now Available

    Each color combo is a specific push/pull type and its "effective" knockdown range in white. Green = Push 3 maximum knockback range. (1024) Green's White = Push 3 max knockdown range. (724) Blue = Pull max pull range (650) Blue's White = Pull's max knockdown range. (350) Orange = Repulse max...
  5. MaceMadunusus

    Moviebattles II R20.0.07 Now Available

    Not sure what it was per level with R20, but before that level 3 push was 1024. So at least for level 3 that is just bringing it back to where it was.
  6. MaceMadunusus

    Circular menu for selecting/binding abilities

    new reworked SBD, and a new commander/hero ability plan to have a feature like this.
  7. MaceMadunusus

    Open is finally dead.

    Not ambiguous, we need cinematics which no one has done the time on. For the most part no, I just have a pretty good memory, so I knew what went where when I took it apart, and complicated things (like when having 20 of the same type of bolt, I just used some organization via pictures and...
  8. MaceMadunusus

    Open is finally dead.

    In a new game we would likely have some startup script to migrate some binds, allow double binds to be possible in menu, and give people a popup for rebinding things that couldn't be adjusted. I know how to do something like that in unreal engine pretty easily... this engine though and the UI...
  9. MaceMadunusus

    Open is finally dead.

    The keybind changes were pretty needed to free up space for things coming in the future. There wasn't the space to add some of the new abilities on our current list without doing stupid things like the "use" modifier we use on occasion. Freeing up some of those keys and moving things around will...
  10. MaceMadunusus

    Open is finally dead.

    I personally think det packs and trip mines are a bit more dangerous to put in open, since a person can place those in places without really exposing themselves. More of an easy i-win button without nerfing them to being near useless. However, I did start a class design based on republic...
  11. MaceMadunusus

    Open is finally dead.

    Correct. Its a different skillset that requires problem solving, critical thinking, and pattern recognition skills (beyond just feeling like something is off). Many discussions I've had with the skillful players in MB2 often get blindsided by emotions, because they're venting frustrations. Which...
  12. MaceMadunusus

    Open is finally dead.

    There have been many long discussions in the beta channel with some of the self-described top players where Hessu's statement is completely accurate. What frustrates me is how much people like myself did listen, and designed features that deal with issues players in the community have. Examples...
  13. MaceMadunusus

    Open is finally dead.

    Please watch the video I linked above, it may give you some insight into why Defiant and I are saying what we are saying.
  14. MaceMadunusus

    Open is finally dead.

    There has never been one singular balance designer or past one. Its been a bunch of cooks in the kitchen all messing with things without any kind of singular vision. Which is part of the damn problem. I know for a fact that some of the balance changes I championed for, I also was the one that...
  15. MaceMadunusus

    Open is finally dead.

    Actually no it doesn't. It makes them REALLY good at finding problems, but research has shown that they may not give the best solutions. It takes someone with a different set of problem solving skills to take the feedback of those problems identified by good players and turn them into good...
  16. MaceMadunusus

    Open is finally dead.

    It requires a culture and attitude shift. It requires leadership disciplining people who constantly cause development issues, not just say they're going to especially when words no longer work. One dev has been repeatedly scolded for not listening to simple development guidelines (Such as not...
  17. MaceMadunusus

    Open is finally dead.

    Something to keep in mind, at least regarding my statements, is that it is something I have dealt with for a long time. Much longer than most beta testers, and a good part of the development team (Such as Frenzy) have even bee a part of the process. Certain periods were better, certain periods...
  18. MaceMadunusus

    Open is finally dead.

    Yeah this was something I fought against a lot when I was in. It always felt like "flavor of the weeek" discussions in beta test chat that centered entirely around emotions from recent scrim matches rather than trying to find out where the actual balance problems are. Often applying hammers to...
  19. MaceMadunusus

    Tried dueling in 1.4.8 again with some friends last night, the developers need to take a second and look back.

    Just for clarity, with that graph "JA MP Players" will always have more players than MB2, because MB2s players are included in the "JA MP Players" because it includes all mods and vanilla for multiplayer.
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