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  1. M

    Why Gungan Class would NEVER work...

    Hi, I'm Captain Obvious, here to tell you why Gungans would NEVER work in Open. Let's ignore for now the animosity the fanbase has for Jar Jar Binks. A lot of people might assume GUNgans would be gunners, but blasters are not a weapon Gungans deploy into war. Hence why the blaster Jar Jar uses...
  2. M

    BH's should be able to see each other's Tracking Darts

    I agree, I think tracking darts is more respectable than sense because unlike sense it actually takes a bit of effort to use. Personally I would like sense to get a nerf, not an extreme nerf because it's useful for finding those time wasters, but just a nice little twack. "why not allow more...
  3. M

    hello movie 2 developers where is dueling patch

    When it comes to beta testing, there is some truth that the enthusiast audience is very different from the casual audience. Devs, I have a win-win solution for you, release a beta for the enthusiasts, then release the build to the public later without changing anything about the build. Why do...
  4. M

    {Gunslinger} - New Ability Idea for Hero and BH

    That's an interesting point. I like the idea of draining the mag completely, that way the offset of the more powerful shot being easier to kill with is made up for by the risk vs reward because if you miss your one shot you've boned yourself. So even though it might be easier to kill with the...
  5. M

    {Gunslinger} - New Ability Idea for Hero and BH

    In Open, pistol (level 2 or 3) alt-fire will use ammo to charge up an extra powerful shot, once the shot is charged fully it fires automatically. The "Gunslinger" ability for Heroes and BH could let them store the charge of the alt-fire by holstering the pistol during the charge-up, so that when...
  6. M

    New useless class SUGGESTION

    You want a useless class but you didn't even mention "Gonk Droid" "Pit Droid" "Mouse Droid" or "Jar Jar Binks"? Instead you chose R2D2 as an example? I'm disappointed in you.
  7. M

    Toxicity kinda kills this game for me and most likely others

    To play devil's advocate, sometimes playing the objective is the toxic thing when the server is low population. Some maps in this game have very long flank routes, so if offense in a low population server constantly split up to try flank routes to hit the obj, it can create dozens of minutes of...
  8. M

    What should change with Super Battle Droids?

    Seems most people are in agreement with my original post that SBD isn't lacking in direct power but they need some utility. I'm more confident in my suggestion to bring in the Laser Cannon from FA now that I feel that my original assessment of SBDs wasn't too biased. I'm interested to see what...
  9. M

    What should change with Super Battle Droids?

    That's a good point, I suppose almost complete fire immunity on SBDs wouldn't be that OP after all, even though fire nade on a friendly SBD it's a sorta cheese strat, it at least requires good teamwork and situational awareness so it's not gonna be abused too often. I have noticed while playing...
  10. M

    Grappling gun/hook?

    Halo: Reach was the Halo multiplayer I tried out the most. And I've never played with a controller. And I have no issue with games being hardcore. I just didn't find the game interesting. It to me feels like dated game design in a bad way. The reason I dislike weapon spawns is not because sweats...
  11. M

    Grappling gun/hook?

    I tried the Halo franchise, couldn't get into it though. I didn't like the weapon spawning mechanic, the vehicles, the floaty movement, the sound design, the extremely aggressive aim assist for melee, and the map layout in general. It has some cool guns and a nice TTK, but after all my friends...
  12. M

    Mandolorian saber/staff

    Those are fairly good ideas. However, with the dex thing I saw another similar suggestion in a different Mando rework thread and I liked their idea better. They wanted Mando to get their own purchasable get up attack, where they would use the jetpack to flip the Mando up, costing a lot of fuel...
  13. M

    Astromechs (R2D2) Should Get Finished

    This is not really a post about putting astromech droids into Open. We already have R2-D2 playable in Legends and FA... well at least he's semi-playable. A big issue is that R2 has no animations whatsoever, yet is able to do a bunch of things like kicking and rolling. Not to mention the sound fx...
  14. M

    Mandolorian saber/staff

    I agree with this. Open Imps are in need of a melee class that isn't a sith and it would be a sensible addition to add dark saber for Mandos. However I personally don't see it being THAT useful, I mean with defense zero you would need to be like a dueling god to beat a Jedi with it. You don't...
  15. M

    What should change with Super Battle Droids?

    Thanks this is good to know. It's not the most intuitive thing to extinguish yourself with low power mode, and I guess because SBDs are rare and SBDs on fire are even rarer I'm sure a lot of people were in a similar position to me with no knowing that trick. Still I think it would be nice to...
  16. M

    What should change with Super Battle Droids?

    Out of all the Open classes, Super Battle Droids are the ones I see the least played. This honestly makes it hard to judge the balance of the class, because I don't know if SBDs are underpowered or not. All I know is that I've never seen a team get carried by an SBD player, so I doubt they are...
  17. M

    Balancing Sense Suggestion

    This is a tamer but very reasonable version of OP's idea. I really like this, sense needs a nerf, and this is exactly how I would like to see it nerfed but still be very useful. Forcing players to sit to use force sense at all is too extreme of a change, but only letting sitting users get max...
  18. M

    Semi Serious Suggestion 4: New Soldier Loadouts?

    Soldier's underwhelming kit is already made up for by having the most respawns. Not to mention it's meant to be a beginner class, it's the class my friend gravitated to when I introduced him to the mod. Adding a bunch of utility options to Soldier undermines those two purposes of the Soldier...
  19. M

    Some ideas on how to improve gameplay and make it more fun and dynamic.

    I thought of a similar idea a while back for open/legends mix by giving some player models some unique attributes to balance them. For example, it's always felt weird to me that in Open Mode you can play as so many diverse Jedi... but not Yoda. Also just weird things like how Grievous can't have...
  20. M

    Grappling gun/hook?

    I like this idea, although IMO ARCs are already a better class than Mandolorians so I don't think ARCs should get a grapple. It makes sense for Mando's to get grapple as an alternative to jetpacks, and if any Reb class is to get grapple, I think it would make the most sense to give it to either...
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