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  1. GoodOl'Ben

    Appo's Arc Feedback for [CURRENT UPDATE NUMBER HERE]

    I think the main issue with ARC is not in the weapons anymore. I'd wager it's more in what kind of specs you have available to you. The point costs can be too high at times. Dropping the prices of Pulse Grenades to 8 each would free up an immense amount of build options. The same goes for...
  2. GoodOl'Ben

    R2D2 as a playable character

    Could be interesting, but it would need a stronger toolkit so that it's more than just a portable ammo dispenser.
  3. GoodOl'Ben

    Ben's highlight reel

    And it showed :3 Let the videos flow through you!
  4. GoodOl'Ben

    Ben's highlight reel

    Maybe these can be a thing?
  5. GoodOl'Ben

    Gameplay Direction Post 1.4.4 [Sabering]

    Yes, that was bad. I believe the stagger duration was also increased for some stupid reason. The idea was for it to be a ministagger that does nothing more than create a small timing where you're either able to regain momentum or disrupt the enemy. Largely what Tempest seems to be experimenting...
  6. GoodOl'Ben

    Dodge

    Maybe one is tied to user input (basically client frames) and the other is tied to server frames?
  7. GoodOl'Ben

    Dodge

    It is not fun to use nor does it provide advantages over Dash 2 which allows you to shoot AND avoid damage from blasterfire at the same time and duration for roughly the same price. The big difference being reliability and the added utility of repositioning. You know that every shot will be...
  8. GoodOl'Ben

    Gameplay Direction Post 1.4.4 [Sabering]

    I do believe you were not in the beta when this was tested though.
  9. GoodOl'Ben

    Dodge

    Hey kids! My passion has restored after a brief break. I've been playing around with the new Dodge to try and get a feel of it. Sadly it's just not panning out as it is a very unreliable ability. A few notes: Cannot be enabled/disabled while reloading or shooting. Dodging the actual shots...
  10. GoodOl'Ben

    The Shame of Force Grip

    Sense 3 to Grip through walls would be insane... but a bucketload of fun. Very fitting to the Darth Vader fantasy of choking people in other distant ships. Might be too much for Open sadly. Something nice to have in FA though?
  11. GoodOl'Ben

    Gameplay Direction Post 1.4.4 [Sabering]

    I like the fact that you're bringing in visible cues such as staggers. I find that the more the dueling system relies on character animations to explain the effects of your actions, the better it will be. I am personally not a big fan of having so many different kinds of indicators in your...
  12. GoodOl'Ben

    Possible Swingblock Bug

    These are generally related to damage windows of saber attacks. Lightsabers don't start dealing damage the moment you hit attack. They tend to start dealing damage about 0.5-1s after you've hit attack. This is to prevent instagibbing people by simply running at them. In an ideal world all these...
  13. GoodOl'Ben

    Ben's highlight reel

    Didn't even know Derulo used Hide and Seek. I just always thought the meme was from Imogen Heap :'D
  14. GoodOl'Ben

    Ben's highlight reel

    I dunno if I'll do more, but if I do, I'll post them here! MB2 Moments: Grandfather, I feel it again... The PUSH towards the pit.
  15. GoodOl'Ben

    The Shame of Force Grip

    Could be a cool change. I find this alternative to be weaker at lower levels than the current variation, but definitely fits the fantasy better. It would also add some nice extra oomph to Grip 3.
  16. GoodOl'Ben

    Full Open game mode

    I would personally love a game mode like that. However, I am quite fond of the LMS mode and I fear it'd die with something this casual being brought in. Perhaps in a restricted degree? 1 minute respawn timer after all lives expired? I dunno. However making specific maps play out with different...
  17. GoodOl'Ben

    Gameplay Direction Post 1.4.3

    If you have a good write-up in mind, it could be great to put one together elsewhere :D Having tried the beta with these changes in. It was a vast step in the right direction for sabering. It's building upon the current implementation while learning from what didn't work. Looking forward to the...
  18. GoodOl'Ben

    Gameplay Direction Post 1.4.3

    A big part of the gunner fantasy to me is actually about overcoming the disadvantage somehow with situational awareness when fighting against a jedi. Nowadays it feels like a gimp hunt. There's this retarded guy with a glowstick running around somewhere that takes time to kill because he is...
  19. GoodOl'Ben

    Gameplay Direction Post 1.4.3

    This is good quality stuff. I'll comment on the stuff I don't entirely see eye to eye with. I fear this distribution is kind of wonky. I assume Defending counts any state with the lightsaber up? I would keep the current baseline regeneration rate we have while running, the Defending state...
  20. GoodOl'Ben

    Interrupting Weapon Reload

    The idea behind not being able to interrupt it is to create time windows when the shooter cannot fire. This allows timings to move from cover to cover and to exploit in other similar fashions. Stopping reloads early would be harmful for the game. I personally find that even currently with the...
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