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  1. TeKilla

    Rock the Shuffle?

    That implementation would be great
  2. TeKilla

    A Modern Renderer - Rend 2 (Graphics Mod)

    i wish we have those shadows in mb2
  3. TeKilla

    Graphical Improvements

    this one is better, right? QEffects PRO - JKHub
  4. TeKilla

    [SOLVED] Servers not loading, was crashing before that happened

    master server is offline
  5. TeKilla

    [SOLVED] Command to turn off chat

    try cg_chatBox 3000 cg_chatBoxHeight 350
  6. TeKilla

    Technical Issue jaMME crash

    I'm using nvidia's driver version 376.60 without any crash on jamme but i'll update to 378.49 and test it again ------------------------------ It took me 17 demos played in a row to get this error,
  7. TeKilla

    Technical Issue jaMME crash

    I just played (and recorded) 8 demos, one afte one, without any crash maybe it is something related with your graphic driver.
  8. TeKilla

    V1.4.3 Halloween Update Released!

    Thank!!!!!
  9. TeKilla

    Saber Deflect VS. Blobs/Poison Darts???

    How about making Saber Deflection somehow effective againts Clone's Blobs and Bh's Poison Darts? Too op for sith/jedi? I think it would be a great feature againts a spam of clones or bh...
  10. TeKilla

    Request from every MB2 user here

    i sent you some of my saber throw kills
  11. TeKilla

    RIP MB2Connect....

    Thanks! Works on win10 too
  12. TeKilla

    Matrix in MBII

    It didn't end well but it was awesome while it lasted
  13. TeKilla

    Demos

    Use jamme, https://jkhub.org/topic/8156-jamme-110-released/
  14. TeKilla

    Suggestions for 1.5

    The suggestion for V1.5 is to return to V1.3?
  15. TeKilla

    Rey of Jakku Model (new)

    Hi evryone, this new Rey Model from Scerendo is awesome! https://jkhub.org/files/file/2903-rey-of-jakku/ It will be really nice if we have it in the next patch.
  16. TeKilla

    Generic Male Radio Voice Sound Upgrade/Replacement

    I wish we had a female radio voice for the female models...
  17. TeKilla

    Technical Issue Running MBII with OpenJK linux; Mod loads, but not totally?

    try this, sudo dpkg --add-architecture i386 sudo apt-get update sudo apt-get install libfontconfig1:i386 libx11-6:i386 libxrender1:i386 libxext6:i386 libgl1-mesa-glx:i386 libglu1-mesa:i386 libglib2.0-0:i386 libsm6:i386 libsdl2-2.0-0:i386
  18. TeKilla

    Bugged crosshair when dynamic crossairhair is turned off

    It's a bug! Dynamic crosshair is enabled at the beginning and the shots are perfectly accurate, but when i disable it, shots are no longer accurate. And it makes no difference if I'm in first or third person.
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