supermb2

eezstreet

Movie Battles II Team Retired
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Dropbox - supermb2v1.zip

OwO what's this?
it's an upgrade for yer MB2 client

what do?
upgrades stuff. read full changelog for details

how install?
copy and paste over your MB2 client

give source?
ya mate just pm

full changelog?
-
ghoul2 transforms use 2mb instead of 256kb, preventing the game from crashing with "Ran out of transform space"
- snd_restart won't kill lift/door sounds (running snd_restart in the console every so often can prevent the game from crashing/using up too much RAM)
- starting a server and then connecting to it (two clients running at once) won't crash the game
 
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Noob

Nerd
Donator
Movie Battles II Team
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when u combine shitpost with goodpost, u get neutral post. i like it
 

{Δ} Achilles

Banned
Nerd
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1InBhlE.png
 

Tempest

Gameplay Design
Movie Battles II Team
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Was going to ask you about this yesterday during our convo about the sound system memory but got distracted. Will work on getting it pulled in.
 

Puppytine

Slayed dreamer
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does this work with jamp or naw
*facepalm* It's independent from jamp in the same way as MBII Client or jaMME are *facepalm*.
It's a modified version of MBII Client.

So before, you could run Movie Battles using one of these engine:
  1. jamp,
  2. MBII Client,
  3. jaMME,
  4. stock OpenJK.
Now this eezstreet's thing extends the list.
 
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