supermb2

Discussion in 'Modification and Media Discussion' started by eezstreet, Aug 9, 2017.

  1. eezstreet

    eezstreet Movie Battles II Team

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    Dropbox - supermb2v1.zip

    OwO what's this?
    it's an upgrade for yer MB2 client

    what do?
    upgrades stuff. read full changelog for details

    how install?
    copy and paste over your MB2 client

    give source?
    ya mate just pm

    full changelog?
    -
    ghoul2 transforms use 2mb instead of 256kb, preventing the game from crashing with "Ran out of transform space"
    - snd_restart won't kill lift/door sounds (running snd_restart in the console every so often can prevent the game from crashing/using up too much RAM)
    - starting a server and then connecting to it (two clients running at once) won't crash the game
     
  2. swagmaster

    swagmaster Internal Beta Team

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    ayyyy lmao, nice work
     
  3. Laisum

    Laisum

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    yay! perfect!
     
  4. Noob

    Noob Contributor

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    when u combine shitpost with goodpost, u get neutral post. i like it
     
    Embraceable likes this.
  5. {Δ} Achilles

    {Δ} Achilles Internal Beta Team

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  6. [-LC-] Sir Crusher

    [-LC-] Sir Crusher

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  7. Tempest

    Tempest coding in Wonderland Movie Battles II Team

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    Was going to ask you about this yesterday during our convo about the sound system memory but got distracted. Will work on getting it pulled in.
     
    KimmyMarin and Penekowski like this.
  8. Preston

    Preston

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    does this work with jamp or naw
     
  9. Puppytine

    Puppytine Slayed dreamer Technical & Gameplay Support

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    *facepalm* It's independent from jamp in the same way as MBII Client or jaMME are *facepalm*.
    It's a modified version of MBII Client.

    So before, you could run Movie Battles using one of these engine:
    1. jamp,
    2. MBII Client,
    3. jaMME,
    4. stock OpenJK.
    Now this eezstreet's thing extends the list.
     
  10. Preston

    Preston

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    nopenopenope
     

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