Why is there no tutorial how to mod movie battles 2

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no tutorials on youtube not even this website this has no been discussed at all and there's a lot of people like me that doesn't understand.....every mod says- add pk3 file to base on jedi academy......that same mod will not work for MOVIE BATTLES 2 because its has no base file if a lot of people play MBII why is this not discussed more ....its almost like were supposed to know where the pk3 file goes when it comes to movie battles 2.
 

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Karus

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Just drop .pk3 files into your "MBII" folder.
E.g.
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII
That one.
You don't drop MBII mod .pk3's into "base". You put them in "MBII".
 

dwarf

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no tutorials on youtube not even this website this has no been discussed at all and there's a lot of people like me that doesn't understand.....every mod says- add pk3 file to base on jedi academy......that same mod will not work for MOVIE BATTLES 2 because its has no base file if a lot of people play MBII why is this not discussed more ....its almost like were supposed to know where the pk3 file goes when it comes to movie battles 2.
What are you trying to "Mod"?

Just like you said, base file mods such as models or maps go into the "base" folder inside your gamedata folder. When you download Movie Battles II, it's own separate folder is installed into the gamedata folder under the name "MBII".

Base JKA mods wont work on MB2 without some editing to their files. Models for example, have to be read by the game in a specific way to either replace an existing model, or to be added as a custom model. Maps have to be edited to be used under MBII's version of the base siege game mode.
 
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What are you trying to "Mod"?

Just like you said, base file mods such as models or maps go into the "base" folder inside your gamedata folder. When you download Movie Battles II, it's own separate folder is installed into the gamedata folder under the name "MBII".

Base JKA mods wont work on MB2 without some editing to their files. Models for example, have to be read by the game in a specific way to either replace an existing model, or to be added as a custom model. Maps have to be edited to be used under MBII's version of the base siege game mode.
let me show u its haruun kal pk3 file
 

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Just drop .pk3 files into your "MBII" folder.
E.g.
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII
That one.
You don't drop MBII mod .pk3's into "base". You put them in "MBII"

Just drop .pk3 files into your "MBII" folder.
E.g.
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII
That one.
You don't drop MBII mod .pk3's into "base". You put them in "MBII".
i did that but it doesn't register lets assume im importing a custom model like i would do im jedi academy there are mods that look like it goes with the game your playing but doesn't register i downloaded this one...worked in jedi academy but not movie battles 2
 

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Noob

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dwarf

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Those are all base/single player supported models and skins. You would have to dissect the specific combinations you want from each pk3 file and compile it into your own pk3.
 

MaceMadunusus

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no tutorials on youtube not even this website this has no been discussed at all and there's a lot of people like me that doesn't understand.....

In addition to what noob linked, our wiki linked on this website has pages like this:

Tools with tutorials, tools, etc. on it.

However, I had no idea JKHub added a tutorials section for MB2. So maybe we can utilize that.
 
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Those are all base/single player supported models and skins. You would have to dissect the specific combinations you want from each pk3 file and compile it into your own pk3.
your right it is possible im currently making my own pk3 file im replacing mace with a custom person in the middle of the transition without messing up
 
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if anyone sees this this is my custom pk3 file im about to copy my model.glm and my mb2 icon......the problem is i dont have a model_default. skin........i have over 100 skins attached to this custom person how do i handle this issue. also should i label all of my skins to default.skin?
 

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You just create it yourself, the model_default.skin
Edit it with a notepad, and the most important : make sure the pathing is right in each .skin files.
 
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You just create it yourself, the model_default.skin
Edit it with a notepad, and the most important : make sure the pathing is right in each .skin files.
i made a custom person and its in the game .....but what about model.custom.skin?
 
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Glad you found this thread helpful. By the way, I noticed in your bio that you're into casino games. Can you recommend me some sites?

Atlast the reason behind these bot spam.
Now let's hope a moderator can clean the forum from this.

i made a custom person and its in the game .....but what about model.custom.skin?
model_<whatever>.skin
whatever=the name you give your skin.
 
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Sorry to reply to such an old post, but I'm new to the mod and was under the impression that there were not battles in this mod. I've seen plenty of videos of people playing out the movie battles with cutscenes and tons of clone troopers (that kinda act like bots) etc.9apps
 
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dwarf

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Sorry to reply to such an old post, but I'm new to the mod and was under the impression that there were not battles in this mod. I've seen plenty of videos of people playing out the movie battles with cutscenes and tons of clone troopers (that kinda act like bots) etc.
You might be thinking of a different mod, Movie Duels. This is infact Movie BATTLES.

 
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