I’ve been wondering for a while and I have few question about player models:
Is there a limit to the number of skins that can be implemented in game? I’d assume there is, based on existence of replacement mods. What is exact technical reason for this limitation? In my opinion variety of playable characters is one of the best selling point of MB2, but it could improved greatly and that should be high priority for dev team. Why wasn’t that limitation removed to this day? And why Peneke’s pack is not part of main release?
Is there a limit to the number of skins that can be implemented in game? I’d assume there is, based on existence of replacement mods. What is exact technical reason for this limitation? In my opinion variety of playable characters is one of the best selling point of MB2, but it could improved greatly and that should be high priority for dev team. Why wasn’t that limitation removed to this day? And why Peneke’s pack is not part of main release?