V1.4.9 Update Released

mb2_logo_1.png

V1.4.9 Update


CHANGELOG (4 March 2018)

Maps

  • New: Dxun (mb2_dxun)
  • New: Scarif (mb2_scarif)
    • Note: K-2SO temporarily using HK-47 model as K-2SO model wasn't finished in time.
    • Note: Imperial team seeing bomb item location before placement is a known issue.
  • Change: Duel of the Fates (mb2_dotf)
    • Modified OBJ area to decrease central area, bring pillars inwards, and expand cap radius outside pillars.
    • Objective Capture Timer increased from 12 seconds to 14 seconds.
    • Added N1 Starfighters, Royal Starship, and access maintenance stairs.
    • Removed some clips across the map to allow people to access some more spots in main and left side route.
    • Minor visibility portal and brushwork optimizations in Throne Room.
  • Change: Duel Duel of the Fates (mb2_duel_dotf)
    • Added N1 Starfighters to match main DOTF.
  • Change: Lunarbase Revamp (mb2_lunarbase)
    • Major redesigns for Main Hangar, Storage Room, Control Room.
    • Minor redesigns for Generator, Tunnel, Vents, Imperial Main.
    • Cross map visual overhaul to update it.
    • Added many more ambient sounds across the map.
    • Fixed Objective notification sounds.
    • Increased imperial spawn point count to prevent crashes.
    • Adjusted the size and placement of a few boxes.
    • Updated Minimap, Objective, and Loadscreen images.
  • Change: Starkiller Base (mb2_starkiller_base)
    • Added a warning on the bridge to return to the objective, if the player ignores this warning and continues further down the bridge they will take damage.
    • Removed the timer to open the side door near the Resistance spawn.
    • Added another corridor that leads into main from the Resistance spawn. The door for this leading into main starts off locked and will open when somebody goes near the door from the Resistance spawn side.
    • Added another corridor into the main objective room.
    • Removed some extraneous files present in mbassets3.pk3
    • Replaced Full Authentic Hux model with new open mode model.
  • Change: Duel Starkiller Base
    • Merged into mb2_starkiller_base pk3.
  • Fix: Cloud City
    • Fixed a glitch in main where you could get into the map.
    • Fixed a glitch in the upper part of side route pillars.
    • Blocked off a spot that was inaccessible to most classes and used for timewasting.
    • Fixed accidental regression that caused rotunda glass to reflect blasters. They no longer reflect blasters.
  • Fix: Death Star
    • Blocked off hanging pillars to remove timewasting places.
    • Blocked off upper catwalks in TIE hangar.
    • Added poison flag to the poison trigger in Cells.
    • Modified triggers on elevator to control room to prevent spam keeping it in the up position.
  • Fix: Kamino
    • Blocked off area above main side route elevator that could be used to glitch through the map.
    • Blocked off pipes near objective to prevent people glitching inside.
  • Fix: Star Forge Duel
    • Fixed multiple instances of visible caulk.
    • Fixed multiple instances of Z-fighting.
    • Minor visibility portal optimization.
    • Minor lighting changes.
    • Minor brushwork optimization.
    • Minor brushwork change to make pit not visible outside windows.
    • Added falling trigger_hurt to mitigate out of map abuse. Pit is also now no longer accessible.
  • Removed: Removed winter event maps.
Models
  • New: General Hux.
  • New: Death Trooper
  • New: Female First Order Officer
  • New: Ben Solo Hilt.
  • Change: Poe Updates
  • Change: Rey Updates
  • Change: Finn Updates
  • Fix: LODs for Droideka models.

Misc
  • New: Added rcon command map_restart_mb for map_restarts via rcon, since map_restart is an engine command and I couldn't force the spec fix on it.
  • Fix: Forceteam bug with arc not being able to go mando due to missing model has been fixed
  • Fix: Autobalance exploit has been fixed: your team is now set when you click the team icon and doesn't wait for you to hit OKAY.
  • Fix: Changing teams will now close the class menu and not remember previous classes/models selected from the team you intend to join.
  • Fix: The 'red text' jedi/sith joinbug should now be fixed.
  • Fix: The way character sounds are loaded has been changed in order to reduce start of round lag and improve stability on Mac systems.

Changed Files ( Manual / Server Downloads ) ( Linux OpenJK server lib )
Code:
-MBII
cgamei386.so
jampgamei386.so
FAMBModels.pk3
mb2_cloudcity.pk3
mb2_duel_starforge.pk3
mb2_deathstar,pk3
mb2_dotf.pk3
mb2_dxun.pk3
mb2_kamino.pk3
mb2_lunarbase.pk3
mb2_scarif.pk3
mb2_starkiller_base.pk3
MBAssets2.pk3
MBAssets3.pk3
MBAssets4.pk3
MBHilts.pk3
MBII.pk3
MBII_Mac.pk3
uii386.so
zz_MBModels.pk3
zz_MBModels2.pk3

Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name

Special thanks to @Viserys for coming out of retirement to help with the Join bug and Force Team fixes.
 
Last edited by a moderator:
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What the intention behind this?
I assume that it is the solve the join by preventing variables to carry over and thus prevent errors. I would assume that it's not possible or hard to properly reset everything without forcing the menu to close.
 
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  • Fix: The 'red text' jedi/sith joinbug should now be fixed.
A bold claim, but if this is true, then this will hands down be one of the best updates to come out ever since 1.3 based upon that alone.
 

Defiant

Nerd
Project Leader
Movie Battles II Team
Code Leader
Posts
1,086
Likes
1,582
  • Fix: The 'red text' jedi/sith joinbug should now be fixed.
A bold claim, but if this is true, then this will hands down be one of the best updates to come out ever since 1.3 based upon that alone.

We certainly couldn't reproduce the bug anymore when we were testing the patch. You can thank Viserys for nailing that one.
 
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Likes
3
mb2_logo_1.png

V1.4.9 Update


CHANGELOG (4 March 2018)

Maps

  • New: Dxun (mb2_dxun)
  • New: Scarif (mb2_scarif)
    • Note: K-2SO temporarily using HK-47 model as K-2SO model wasn't finished in time.
    • Note: Imperial team seeing bomb item location before placement is a known issue.
  • Change: Duel of the Fates (mb2_dotf)
    • Modified OBJ area to decrease central area, bring pillars inwards, and expand cap radius outside pillars.
    • Objective Capture Timer increased from 12 seconds to 14 seconds.
    • Added N1 Starfighters, Royal Starship, and access maintenance stairs.
    • Removed some clips across the map to allow people to access some more spots in main and left side route.
    • Minor visibility portal and brushwork optimizations in Throne Room.
  • Change: Duel Duel of the Fates (mb2_duel_dotf)
    • Added N1 Starfighters to match main DOTF.
  • Change: Lunarbase Revamp (mb2_lunarbase)
    • Major redesigns for Main Hangar, Storage Room, Control Room.
    • Minor redesigns for Generator, Tunnel, Vents, Imperial Main.
    • Cross map visual overhaul to update it.
    • Added many more ambient sounds across the map.
    • Fixed Objective notification sounds.
    • Increased imperial spawn point count to prevent crashes.
    • Adjusted the size and placement of a few boxes.
    • Updated Minimap, Objective, and Loadscreen images.
  • Change: Starkiller Base (mb2_starkiller_base)
    • Added a warning on the bridge to return to the objective, if the player ignores this warning and continues further down the bridge they will take damage.
    • Removed the timer to open the side door near the Resistance spawn.
    • Added another corridor that leads into main from the Resistance spawn. The door for this leading into main starts off locked and will open when somebody goes near the door from the Resistance spawn side.
    • Added another corridor into the main objective room.
    • Removed some extraneous files present in mbassets3.pk3
    • Replaced Full Authentic Hux model with new open mode model.
  • Change: Duel Starkiller Base
    • Merged into mb2_starkiller_base pk3.
  • Fix: Cloud City
    • Fixed a glitch in main where you could get into the map.
    • Fixed a glitch in the upper part of side route pillars.
    • Blocked off a spot that was inaccessible to most classes and used for timewasting.
    • Fixed accidental regression that caused rotunda glass to reflect blasters. They no longer reflect blasters.
  • Fix: Death Star
    • Blocked off hanging pillars to remove timewasting places.
    • Blocked off upper catwalks in TIE hangar.
    • Added poison flag to the poison trigger in Cells.
    • Modified triggers on elevator to control room to prevent spam keeping it in the up position.
  • Fix: Kamino
    • Blocked off area above main side route elevator that could be used to glitch through the map.
    • Blocked off pipes near objective to prevent people glitching inside.
  • Fix: Star Forge Duel
    • Fixed multiple instances of visible caulk.
    • Fixed multiple instances of Z-fighting.
    • Minor visibility portal optimization.
    • Minor lighting changes.
    • Minor brushwork optimization.
    • Minor brushwork change to make pit not visible outside windows.
    • Added falling trigger_hurt to mitigate out of map abuse. Pit is also now no longer accessible.
  • Removed: Removed winter event maps.
Models
  • New: General Hux.
  • New: Death Trooper
  • New: Female First Order Officer
  • New: Ben Solo Hilt.
  • Change: Poe Updates
  • Change: Rey Updates
  • Change: Finn Updates
  • Fix: LODs for Droideka models.

Misc
  • New: Added rcon command map_restart_mb for map_restarts via rcon, since map_restart is an engine command and I couldn't force the spec fix on it.
  • Fix: Forceteam bug with arc not being able to go mando due to missing model has been fixed
  • Fix: Autobalance exploit has been fixed: your team is now set when you click the team icon and doesn't wait for you to hit OKAY.
  • Fix: Changing teams will now close the class menu and not remember previous classes/models selected from the team you intend to join.
  • Fix: The 'red text' jedi/sith joinbug should now be fixed.
  • Fix: The way character sounds are loaded has been changed in order to reduce start of round lag and improve stability on Mac systems.

Changed Files ( Manual / Server Downloads ) ( Linux OpenJK server lib )
Code:
-MBII
cgamei386.so
jampgamei386.so
FAMBModels.pk3
mb2_cloudcity.pk3
mb2_duel_starforge.pk3
mb2_deathstar,pk3
mb2_dotf.pk3
mb2_dxun.pk3
mb2_kamino.pk3
mb2_lunarbase.pk3
mb2_scarif.pk3
mb2_starkiller_base.pk3
MBAssets2.pk3
MBAssets3.pk3
MBAssets4.pk3
MBHilts.pk3
MBII.pk3
MBII_Mac.pk3
uii386.so
zz_MBModels.pk3
zz_MBModels2.pk3

Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name

Special thanks to @Viserys for coming out of retirement to help with the Join bug and Force Team fixes.


was hoping to get catwalk back
 
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Likes
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Is anyone playing currently? I'm not sure if I'm having problems with the update not installing properly and not displaying servers with players or if no one's playing.
 

SomeGuy

Donator
Internal Beta Team
Posts
398
Likes
194
One question about the new Lunarbase, are the win and lose cinematics gone now? I was surprised by it though, I thought I wasn't going to like it since the old one is pretty much a classic after all these years.
 

Lessen

pew pew
Movie Battles II Team
Posts
1,251
Likes
996
Is anyone playing currently? I'm not sure if I'm having problems with the update not installing properly and not displaying servers with players or if no one's playing.
Yes, plenty of people are playing. Presumably your game didn't update properly or... server filters are set wrong or... something

(Aside: I really enjoy the security camera on Lunar Base. You can see from Imperial Spawn directly into the secondary objective. Tactically, I guess it means you can guard against a flank-on-obj by just remaining in spawn, and watching the security cam to see if secondary objective is being hacked. Although the camera can be destroyed. Aside from tactics, it's also just fun to watch people from safety.)
 
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Dont know why, but I guess no one is playing atm :( all the servers are in 0
EDIT: nvm, I guess Im not the only one with this issue, I guess I'll have to wait
 
Posts
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Likes
13
Entirely false, see above, click the link in my post. There are 154 players on.
Hmm, I'll try to install it again. Thanks for telling me - cleared up a lot of confusion.

EDIT: Got it. One file, for some reason, didn't paste over properly. It's fixed. The serverlist displays players now and I can play. Thank you again!
 
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Likes
6
Entirely false, see above, click the link in my post. There are 154 players on.
Yea, I already checked, I fixed it to, dont know what file didnt upload correctly, maybe it didnt install correctly, had to leave pc on at night to download the new version, I reinstalled it in less than an hour, maybe it had to do with the launcher but meh.
Thx anyways Lessen.
 
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I can do something to bring the pillars back. I just needed to do something fairly quick as I didn't have much time and needed to fix some of the other things listed on DS. The problem is the very outer spots, not the inner spots.
Ah, that would be great if you did, thanks. I guess the only pillars that need the fix are the ones underneath the tractor beam. DS has been my favorite map for quite a while now, so, sorry if I'm overreacting. Overall it's a great update, I just don't like map changes lol.
 

MaceMadunusus

Level Designer
Donator
Movie Battles II Team
Posts
1,930
Likes
2,730
One question about the new Lunarbase, are the win and lose cinematics gone now?

They are still present. Saw the imperial win one last night.

why is there a giant out of place ship in hangar now...

t3a9dvE.png


This ship you mean? The one actually in the hangar at some point in the movie unlike catwalk? :p
 
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