V1.4.9 Update Released

Discussion in 'News' started by MaceMadunusus, Mar 4, 2018.

  1. SarcasticCyanide

    SarcasticCyanide

    Posts:
    11
    Likes Received:
    23
    Tbh not from what i've seen and done, but if you say so.
     
  2. pelmeņu lauks

    pelmeņu lauks

    Posts:
    219
    Likes Received:
    582
    +
     
  3. Gumba

    Gumba EU Official Server Admin

    Posts:
    443
    Likes Received:
    634
    To discourage trolls to hide there i'd guess.
     
  4. SarcasticCyanide

    SarcasticCyanide

    Posts:
    11
    Likes Received:
    23
    But Gumba, you just said
    So if there's no cover, then there's no place to hide really. So what exactly is the point?
     
    Black Dynamite and |CB|Lyrion like this.
  5. Luna

    Luna

    Posts:
    193
    Likes Received:
    230
    not to mention one decent pushy boy with a lightstick is going to fuck you up anyways
     
    Lessen likes this.
  6. SeV

    SeV EU Official Server Admin Internal Beta Team

    Posts:
    818
    Likes Received:
    1,176
    Let the bugs flow through you.
     
    KimmyMarin, Puppytine and Damn Polak like this.
  7. MuscBodypillow

    MuscBodypillow

    Posts:
    280
    Likes Received:
    233
    [​IMG]
     
    KimmyMarin and |CB|Lyrion like this.
  8. Damn Polak

    Damn Polak

    Posts:
    419
    Likes Received:
    467
    i read that in female jaden's voice
     
    KimmyMarin likes this.
  9. MaceMadunusus

    MaceMadunusus Level Designer Movie Battles II Team

    Posts:
    1,125
    Likes Received:
    1,480
    They were requested by community months ago. I highly doubt they are the cause of FPS issues given that all 4 models in the hangar equate to about the same resources as a single player model. They're really optimized for what they are at about 1,300 triangles per. Something else might be going wrong. If it was the N1s, one of the higher tri count models would have set it off before. Though I would really like to use LODs for them as I made them, but for some reason LODs are broken on misc_model_statics.... GRRRRRRR
     
    Luna likes this.
  10. |CB|Lyrion

    |CB|Lyrion

    Posts:
    276
    Likes Received:
    156
    Personally I'm not having issue and my rig is far from being a top one, so idk.

    I5+ SLI GTX9604gb and 12gb ramm.

    I like the Nubian as well, imo x3 cooler the catwalk ever was.

    I'll say nice work
     
  11. Sad

    Sad

    Posts:
    31
    Likes Received:
    31
    Any news on when Snoke will be added? He will make a fine reindition to my collection..
     
  12. S o l d i e r

    S o l d i e r

    Posts:
    515
    Likes Received:
    418
    Man, you didn't need to block off the whole TIE hangar ceiling on DS. It would be much better if you copied and pasted that railing bar like this on each side and then just blocked off the catwalks:
    Screenshot_3.png
    Or just blocked off the catwalks without blocking the rest of the ceiling.

    And you didn't need to block off all of the tractor beam shaft pillars, the only places problematic where you could timewaste are the back sides of these two far away pillars above the tractor beam side obj console, where the stickman is:
    [​IMG]
     
    Damn Polak likes this.
  13. Sad

    Sad

    Posts:
    31
    Likes Received:
    31
    I actually think its a shame that the beams are blocked off. It was cool to be able to use them as a point of ambush.
    Im okay with the Tie Hangar catwalk being gone, but the beams, both hanging and standing, is something I really miss.
     
  14. MuscBodypillow

    MuscBodypillow

    Posts:
    280
    Likes Received:
    233
    I've seen most timewaste occuring on the bottom pillars close to the manual trigger.
     
  15. S o l d i e r

    S o l d i e r

    Posts:
    515
    Likes Received:
    418
    manual trigger?
     
  16. MuscBodypillow

    MuscBodypillow

    Posts:
    280
    Likes Received:
    233
    The tractor beam deactivation panel.
    The three pillars at the bottom of the deathpit. People mostly stood on the outside on the ledge between the two support thing and were mostly invincible other than against BH's poison darts ( if you could hit the pixels of the model that was peaking out or in the gap) or with a good sniper shot during the taunt.
     
  17. President Bossk

    President Bossk

    Posts:
    267
    Likes Received:
    177
    I keep getting this error. Fixing installation does nothing. Untitled.png
     
  18. Puppytine

    Puppytine Slayed dreamer

    Posts:
    1,922
    Likes Received:
    1,238
    MBII Launcher => Settings => check "Enable logging" => Repair installation.
    Post latest log from "Jedi Academy\GameData\MBII_Launcher\logs" here.
     
    President Bossk likes this.
  19. Manyo

    Manyo

    Posts:
    127
    Likes Received:
    117
    I like the new maps even though they are sniper fests.
    Would be nice to have an option to disable the waterfall effects on Dxun (fx_vfps 0 works but it comes at a price)

    Lunarbase hangar has too much stuff in it for it's smaller size, so it's hard to keep track of everything there as a gunner. Otherwise it's a great revamp.
     
  20. MaceMadunusus

    MaceMadunusus Level Designer Movie Battles II Team

    Posts:
    1,125
    Likes Received:
    1,480
    Sno could add the placeholder fx I created for RC and use enhanced FX settings for it (IE low uses placeholder, high uses current fx)
     
    Sno-dog and Manyo like this.

Share This Page