Discussion in 'News' started by MaceMadunusus, Mar 4, 2018.
Tbh not from what i've seen and done, but if you say so.
To discourage trolls to hide there i'd guess.
But Gumba, you just said
So if there's no cover, then there's no place to hide really. So what exactly is the point?
not to mention one decent pushy boy with a lightstick is going to fuck you up anyways
Let the bugs flow through you.
i read that in female jaden's voice
They were requested by community months ago. I highly doubt they are the cause of FPS issues given that all 4 models in the hangar equate to about the same resources as a single player model. They're really optimized for what they are at about 1,300 triangles per. Something else might be going wrong. If it was the N1s, one of the higher tri count models would have set it off before. Though I would really like to use LODs for them as I made them, but for some reason LODs are broken on misc_model_statics.... GRRRRRRR
Personally I'm not having issue and my rig is far from being a top one, so idk.
I5+ SLI GTX9604gb and 12gb ramm.
I like the Nubian as well, imo x3 cooler the catwalk ever was.
I'll say nice work
Any news on when Snoke will be added? He will make a fine reindition to my collection..
Man, you didn't need to block off the whole TIE hangar ceiling on DS. It would be much better if you copied and pasted that railing bar like this on each side and then just blocked off the catwalks:
Or just blocked off the catwalks without blocking the rest of the ceiling.
And you didn't need to block off all of the tractor beam shaft pillars, the only places problematic where you could timewaste are the back sides of these two far away pillars above the tractor beam side obj console, where the stickman is:
I actually think its a shame that the beams are blocked off. It was cool to be able to use them as a point of ambush.
Im okay with the Tie Hangar catwalk being gone, but the beams, both hanging and standing, is something I really miss.
I've seen most timewaste occuring on the bottom pillars close to the manual trigger.
The tractor beam deactivation panel.
The three pillars at the bottom of the deathpit. People mostly stood on the outside on the ledge between the two support thing and were mostly invincible other than against BH's poison darts ( if you could hit the pixels of the model that was peaking out or in the gap) or with a good sniper shot during the taunt.
I keep getting this error. Fixing installation does nothing.
MBII Launcher => Settings => check "Enable logging" => Repair installation.
Post latest log from "Jedi Academy\GameData\MBII_Launcher\logs" here.
I like the new maps even though they are sniper fests.
Would be nice to have an option to disable the waterfall effects on Dxun (fx_vfps 0 works but it comes at a price)
Lunarbase hangar has too much stuff in it for it's smaller size, so it's hard to keep track of everything there as a gunner. Otherwise it's a great revamp.
Sno could add the placeholder fx I created for RC and use enhanced FX settings for it (IE low uses placeholder, high uses current fx)
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