V1.4.8 Update Released & New Trailer!

mb2_logo_1.png

V1.4.8 Update


Many thanks to all the community members that helped film all those scenes for the trailer.
Couldn't have done it without you!



CHANGELOG
(12 December 2017)

General
  • New: Additional Voice Chat Commands
  • Fix/New: Soundset specific voice command replacements will now be used if present (add flag_simpleSiegeSounds to soundset entry in modeldata.cfg to use base game naming scheme).
  • Fix: Some proofreading for loading screen tips.
Maps
  • New: Christmas DOTFv2 (mb2_xmas_dotf) Pics
    • The Christmas DOTF has been updated to the new map. Happy Holidays!
  • New: Christmas Mustafar (mb2_xmas_mustafar)
    • The Christmas Mustafar map is now available on the main build. Happy Holidays!
  • Fix: Battle Over Coruscant (mb2_boc)
    • Fixed several spots where you could glitch out of the map.
    • Fixed some elevator door paths being incorrect when called from level 2 to level 1.
    • Fixed balcony in objective area that could be used to glitch through the wall.
    • Added a pit at the bottom of the elevator shaft in the event someone intentionally glitches out of the elevators.
    • Minor shader optimization for Detailed Shaders option.
    • Added stingers similar to Lunarbase and DOTF.
  • Fix: Coruscant Chase (mb2_Coruscant_Chase)
    • Fixed several time wasting locations by moving outer walls inwards.
    • Fixed a few spots where you could glitch through walls
    • Added crusher flag to elevator to prevent it from being stopped.
    • Modified trigger for the outside elevator to landing pad so that you could not use it while standing on the exterior bracket.
  • Fix: Starkiller Base (mb2_starkiller_base)
    • Phasma on FA now has Rally.
Models
  • Fix: Krennic cape LoDs should no longer conflict, texture updates.
  • Change/New: Replaced Kylo Ren's no hood skin with new TLJ skin, added new helmetless TLJ skin.
  • Change/New: Replaced Poe's helmetless pilot skin with new TLJ skin, updated textures and icon.
  • Change: Finn TLJ texture adjustments.
  • Fix: Phasma's holster position for T21.
  • Change/Fix: Weight adjustment on Rey's head/jaw, updated textures.
  • Change: Increased volume of Maul Mandalorian soundset.
  • New: Added FWMB-10 as cosmetic replacement for T-21 on First Order Stormtroopers.
  • Change: Reduced volume of custom sounds on 'Skywalker' hilt.

Changed Files ( Manual / Server Downloads ) ( Linux OpenJK server lib )
Code:
-MBII
cgamei386.so
jampgamei386.so
mb2_boc.pk3
mb2_coruscant_chase.pk3
MBAssets.pk3
MBAssets3.pk3
MBAssets4.pk3
MBIIHilts.pk3
MBII.pk3
MBII_Mac.pk3
uii386.so
zz_MBModels.pk3
zz_MBModels2.pk3

Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name
 
Last edited by a moderator:
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The update and trailers are quite nice, the trailer should be spread around in sites like reddit or sent to some youtuber/streamer to get some more exposition.
And I also seem to be getting crashes, on my end the game just freezes and stop responding when a round is initiating or when I am about to log in the server. Though due to the freezing/hanging no crashlog was produced.
 

GoodOl'Ben

Nerd
Donator
Movie Battles II Team Retired
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How did you get JAMME to work
There is nothing stopping compiles for personal use since we have the code, we can still compile it. The JAMME shots were done using a custom 1.4.4 fork.

Hopefully, we will be able to roll back JAMME for everyone in the future.
 
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There is nothing stopping compiles for personal use since we have the code, we can still compile it. The JAMME shots were done using a custom 1.4.4 fork.

Hopefully, we will be able to roll back JAMME for everyone in the future.
༼ つ ◕_◕ ༽つ Give JAMME
 
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