Chaos the Chaotic
Nerd
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It's that time again. A new movie, a new age, a new newness to an old, decrepit mod.
Where once again through our inaction we shame the Movies that brought such joy and wonder to our lives by letting the ruinous remains of Force Grip fester on in their current state of decay. T_T
Fiends, trash, vile scum!!
Force Grip, that Iconic Power, that first expression of the force we see in the movies, wielded by Darth Vader...is lacking in MB.
Don't you find that...Disturbing????
I personally blame the lock timer and how situational it's use is compared to the versatility and ease of EVERY OTHER force ability in this game.
But that's a moot point.
Wait, no it isn't! That's exactly the point!!
I advocate...for Change!
Make Force Grip Great Again!
Simple Change that nevertheless some Snowflakes will melt in a puddle over. Your tears bring me joy!!
Force Grip - Instant Grip - just like the old, old version - for movement and provided you closed the distance with enough force.
Grip lock timer for Damage and Paralysis(inability to attack.)
So you'd be able to instantly grip to mitigate, halt or control their movement. But, to prevent them from firing and attacking, you'd need to get the lock on locked down. The lock on timer would start as soon as you instant gripped them and would of course require you to maintain ur crosshair on them.
The only question is.....is....is...... is the ability to fire into a sith enough or should being shot/attacked also affect and reset the griplock paralysis timer?
/Mic Drop.
Anyone that disagrees with me. I forgive....
Them for their Stupidity!
t(-_-)t