Discussion in 'Developer Diaries' started by MaceMadunusus, Nov 6, 2017.
@MaceMadunusus Did you give any thought to adding the left over N1 fighters and ladders, etc that were in the hangar still? To me, the hangar always felt bare in game.
Yes, didn't have time to do it before release so I just kept hangar essentially the same as it is. Next step is balance changes to dotf, bug fixes for other maps that got delayed because of dotf, then things like starfighters, PBR, etc for dotf.
Wow, this looks amazing! Thank you for your dedication, Mace, you're the best
Posted this on discord already but heres a look at upcoming PBR stuff:
2017-11-18 23-57-50 - Create, Discover and Share GIFs on Gfycat
2017-11-18 23-59-59 - Create, Discover and Share GIFs on Gfycat
2017-11-18 23-57-22 - Create, Discover and Share GIFs on Gfycat
PBR meaning what?
Physically Based Rendering. Same tech UE4, Frostbyte and stuff use.... just in jka.
I wonder how much time did it take to draw this post. Probably the same effort like finishing the map itself. Respect. It's truly amazing. I can't find better words. xD I mean it's 2017 and if it wasn't enough that we still play the mod, we have this. No words.
is this going to tie into rend2 maybe possibly?
Yes, those pics are from running Rend2.
Rend2 for JAMP when?
Stunning, this is awesome !
noice, just make sure you apply chrome effect and a proper env map to the ship surface
Chrome effect is already there if you look closely. Not quite as good as I want it, but Ideally I would like it to be full PBR reflections. Cause JKA is bad.
Duel of the fates takes up way too many frames per second unless you lower some of your settings but overall it's a good map
I detailed this before but want to again for clarity.
DOTF is taking 9% or less of what is on screen at almost any given moment. 9% might even be pretty high as its the number from hangar which is one of the more intensive areas. We have models in MB2 that take up more than half the detail in DOTF hangar on a single playermodel. Which severely impacts framerate. DOTF just happens to be barely above the threshold of a normal map (about 5,000-10,000 triangles above most maps everywhere... basically equivalent to 1.5 player models more of detail) which results in the framerate dipping below where it should be. Most maps like death star that is popular recently suffer the same large drops, but it just barely stays above most peoples framerate caps that they don't notice.
If I can't get 9% of the detail for something that is 90% of your screen, what can I get? Either way though I want to work on fixing a lot of our models problems but its very time consuming. Levels have pretty much been the only thing people care about optimization wise for MB2, its time the other areas start caring as well. (Modelers have for new models, but that doesn't fix old stuff).
I think you should add one more route that goes from Fed through that big door to that throne side spawn. Not sure why that was removed, but that part of the map feels somehow empty now, there is no point in going side route.
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