But it works. Inventing a wonky mechanic for the purpose of ez 2v1'ing is not the way to go. That's just retardedly lowering the skillcap of the game.
Also, all of the mechanics and perks etc, have already been tried and tested over time. I'm not saying these attacks are perfect, I for one still don't like dual stab dmg/ACM gain, imo it should primarily be a knockback/counter to parry certain other special attacks, but I digress. I'm just saying if we want to change something we should go about it reasonably and respect teh established order of the system so that it doesn't break the balance.
That's almost funny.
Years ago when they increased the run drains I called that lowering the skillcap. It just rewarded players that grouped together and spammed.
I guess those are your 2, 3, 4, 31 on Ones
Skillz.
You know what else? When they put in slap I was disgusted.
It was delaying the inevitable, a cheap escape, a waste of time and an insult that besmirched the purity of sabers! For the Saberland!!
Even now I wonder why such an effective tactic, one that in reality to accomplish, would take a large amount of strength, costs Zero Bp/Strength to use.
Slap should cost a good chunk! Calling it slap...as if some lady slap would ever knock a man on his ass to the ground. Comic book violence, yay!
More effective than blocking, more useful at times than swinging and yet still so....petunia. It's petunia.
Really, the animations and impact sounds are still not believable or satisfying. Even Bruce Lee karate chopping 20 black clad Asians is more believable.
Let me tell you a story young urchin,
Long ago, in the days of my youth, before the Carpal Tunnel got me and the ennui of Yellow disenchanted, I was an avid saber fanatic. I loved throwing myself into groups of jedi and relying on nothing more than my saber and awesomeness. I was more than just a little crazy. There was one time, where almost as if I was in a waking dream, in control of everything laid before me, where I found myself facing an entire team of sith alone...and bested them alone. This wasn't some honor duel, just some hopped up monkey's all trying to attack me all at once. 8 or 9 in Lunarbase hanger. I danced on and off those boxes with the quickness of a jackrabbit and the strength of a mountain gorilla. Always 3 lapping at my front and sides even as the rest circled for my back. Really, it felt like I was a wounded lion surrounded by hyenas. But the joke was on them. For I prevailed! Through tk, mis-step and design, one by one they died until...there was one, for there can only be one!
Brings a tear to mine eye in remembrance. God, those nooby bastards. I miss them.
Anyway, the point was, numbers didnt matter so much as your ability with the saber. These days, the odds are against you for no real reason other than theres more of them to spam you. Run drains, the crappy camera pb, really great for 1 on 1s but hardly useful against groups. The odds are already stacked against you, putting in mechanics that cripple you further is/was asinine. I can tell the obvious influence of honor duelists. Just doesnt work well in the actual mainstay of the mod
Oh and...We already have charged swings. They're called dfas
Great for crowd control and handling multiple opponents.
The rain is cold.
.....................
We needs to bring back the Favorite MB Memories thread