I suggest only giving the speed ability to black characters, who should acquire it automatically without having to spend points.
That'd be weird, I can't think of any session-based game where the abilities of the classes would be affected by the current map.What would be better, but probably impossible to do or require too much work, is to allow mapmakers or server admins to enable or disable abilities/force powers per map. So you could enable speed for Sith when they are attacking and disable it for Jedi when they are defending. Also, you could disable Sense on maps that were made for big use of flanking or disable Rage for Wookies on small maps, etc.
Maybe but would increase playability of some maps. For example, Jakku without snipers and maps with mostly open areas could be playable. I don't remember any game that would allow for extensively modifying classes. I know that you can lock weapons in Counter-Strike per map but that is different since there is only one class. Also, Red Orchestra 2 has slightly different load-outs for Elite classes on some maps.That'd be weird, I can't think of any session-based game where the abilities of the classes would be affected by the current map.
in halo (3 and reach) and quake live theres different (non-weapon) abilities and in many maps not all are available. just imagine sense 2 and 3 disabled on all maps. or even all sense levels disabled on all mapsThat'd be weird, I can't think of any session-based game where the abilities of the classes would be affected by the current map.
This was a thing several years back, along with Jedi Heal. Heal was removed because it was kinda campy and, well, healing in corners, and speed was made Jedi-only cuz it didn't play well with Reb mobility classes (arc roll = speed + slash, wookiee = speedlunge or just kite slaps/barge with speed, using speed to dodge blobs, being able to do the speed hover jump into lightning for unavoidable damage). Some things in the past were cool but IMO this is not one of them. Giving sith speed doesn't really address any pressing gameplay issues, only introduces new ones for now.I think we should try it out and see how it works, theorizing about all the possible problems won't do as well as actually putting it into LIVE and playing with it.
@DEVS
Back when heal was a thing in b17 aka 2007, the lightsaber blade dealt damage when it touched the body. Every bodyhit drained HP and there was even a blue bug that locked the lunge animation so you could stick the saber inside someone and constantly burn their HP. Since everything was reliant on HP as a jedi/sith, it was quite the powerful tool and of course, since a jedi was likely to fight a sith and the more HP you had, the easier it was to win, heal was naturally very campy because you wanted to stock up on as much HP as possible before engaging the enemy. This is not so in modern MBII.This was a thing several years back, along with Jedi Heal. Heal was removed because it was kinda campy and, well, healing in corners, and speed was made Jedi-only cuz it didn't play well with Reb mobility classes (arc roll = speed + slash, wookiee = speedlunge or just kite slaps/barge with speed, using speed to dodge blobs, being able to do the speed hover jump into lightning for unavoidable damage). Some things in the past were cool but IMO this is not one of them. Giving sith speed doesn't really address any pressing gameplay issues, only introduces new ones for now.
cries in wookieeI'm unsure how serious this suggestion is, but just to list out all the pros/cons of each side, since there's a valid gameplay argument for both right now.
Pro Speed for Sith:
- Allows Sith to chase down Jedi who abuse speed to run away from fights.
- Gives Sith speedlunge, giving them another option against Reb gunners.
- Buffs Sith forcewhore more (though the balancing behind that is a different discussion)
- Gives Sith more offensive options in the maps where Imps are on offense, since they can rotate faster
Anti Speed for Sith:
- Sith with speed would be a nightmare to break through on defense, since their effective pushing radius is way bigger with speed allowing them to speed in place to push rockets/nades.
- There's less uses for Sith speedlunge since Jedi can use it on SBD/Deka (big, mostly stationary targets) whereas Sith would be targetting heroes, Arcs, clones, and Wookiees, so speedlunge wouldn't really help Sith more than Lightning or Grip.
- Absolutely bodies any sort of non-Jedi Reb flank since wallhack + speed = flank gone.
Personally I think speed should be Jedi-only solely because of how broken it is on defense, where it absolutely BTFOs most flanking maneuvers (even hero is slow af compared to speed), and the counter to that is just everyone using speed which becomes kinda dumb. I do get wanting speed on Sith but it's not necessary IMO and would disrupt more than help gameplay.
no plsI think we should try it out and see how it works, theorizing about all the possible problems won't do as well as actually putting it into LIVE and playing with it.
@DEVS