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It's come to my attention that too many gunners are being ruthlessly sniped! The amount of gunner casualties are in quote "Too damn high". While i do think that playing an aggressive gunner style can really wrack up that kd, i propose a new gunner stat/play style exclusive to infantry. (This does not correlate to sbds/dekas).
A defensive perk given to infantry who purchase dex 3, not only allowing them to currently roll and such, but also allowing them to peak out of cover! Now before you shoot down this suggestion, just here me out . Most of the maps I've seen heavy amounts of newbie trooper death involve heavy amounts of heroes/bounty hunters and occasionally the 3 stat sniper/blaster mandos. Maps such as lunarbase and dotf can heavily lock down part of the map with or without saber wielding enemy/friends. Sure the troopers have those corners to run out of but it's just not enough. Snipers can predict these movements easily. To compensate this, i was thinking the infantry could throw their weapon out of cover for a little bit and let out a burst of fire to deter the enemy to not fire back for some time. This has many uses.
1.The short burst needed to make the enemy go back into cover can allow an advancing party the time they need to flank or flush out the enemy.
2.The sniper might get over-competent and might be hit by a stray projectile forcing him to duck again.
3.Infantry are now granted just a tiny bit more leverage so they don't end up shooting each other in the halls, and instead, can coordinate advancement with each other.
Here is an example of what I am referring to.
Notice the guy on the left. Weather it be a skill, a purchase, or a default ability. I think this mechanic would be great in MB2. I'm open to constructive criticism as to why this would/wouldn't work.
A defensive perk given to infantry who purchase dex 3, not only allowing them to currently roll and such, but also allowing them to peak out of cover! Now before you shoot down this suggestion, just here me out . Most of the maps I've seen heavy amounts of newbie trooper death involve heavy amounts of heroes/bounty hunters and occasionally the 3 stat sniper/blaster mandos. Maps such as lunarbase and dotf can heavily lock down part of the map with or without saber wielding enemy/friends. Sure the troopers have those corners to run out of but it's just not enough. Snipers can predict these movements easily. To compensate this, i was thinking the infantry could throw their weapon out of cover for a little bit and let out a burst of fire to deter the enemy to not fire back for some time. This has many uses.
1.The short burst needed to make the enemy go back into cover can allow an advancing party the time they need to flank or flush out the enemy.
2.The sniper might get over-competent and might be hit by a stray projectile forcing him to duck again.
3.Infantry are now granted just a tiny bit more leverage so they don't end up shooting each other in the halls, and instead, can coordinate advancement with each other.
Here is an example of what I am referring to.
Notice the guy on the left. Weather it be a skill, a purchase, or a default ability. I think this mechanic would be great in MB2. I'm open to constructive criticism as to why this would/wouldn't work.