Alright, but the problem is that now there is no counterplay at all. There gotta be a better way to do this, crouching is sometimes even worse than letting wook just hit you even after the 'nerf'.
That's not true. He went for horizontal, got staggered which messed up his swing timing and ended up doing one w swing probably because of movement input. Then he tried to finish his 4-hit horizontal combo, but even if you can't see it in the stagger's animation, barge actually interrupted 2 swings, not just the initial one. You can clearly see the combo reset when he makes an attempt to do another horizontal swing before dying. Even if he'd somehow manage to adjust his input to do all horizontals, combo reset would prevent him from hitting the wook for the third time anyway.
I don't think that there's much point in overanalyzing my video. I posted it only because I wanted to show that wook vs sith gameplay is kinda dumb and maybe we should try to think of a better solution to the problem.
There is a counterplay. It's not just Sith in the game, and Sith can still crouch to knock out a significant amount of the trouble they face and return swings in time. To make not-crouching preferable would require the barge to launch the sith a very hefty distance, which is far from guaranteed. You even confirmed what I said about the Sith's combo getting messed up. He could absolutely have corrected that swing, as W swinging against a wook is asking for a quick return to the spectator screen. That's not even unreasonable to do.
If this is an issue with enraged wooks, then I refer back to the point that it's a mechanic that only comes into play after a wook gets a kill, and they are not unstoppable freight trains. The easiest solution is just proper positioning to prevent rage altogether. I've seen more than a handful of enraged wooks get executed.
If this is an issue of wooks in general, then it's rather silly seeing as how that 400 hp disappears in a blink since they have no damage reduction of any kind and headshot multipliers are absolutely crazy right now. Caster wooks are currently glass cannons due to this.
While I'm okay with pushing for a better solution, I'm particularly concerned with some extremely poor takes in this thread. We've had an issue in the MB2 community going back years of extreme solutions being applied to problems rather than nuanced ones. It results in dead classes who are neglected in horrific fashion.
Yes, the issue isn't that serious when you are surrouned by an army of ally gunners and let them do the job. That's not really what this thread is about though.
Well that's the thing bud. This is a team game, not a solo one. If we start balancing around 1v1s too much, we're in for a world of hurt.