- Posts
- 866
- Likes
- 774
Hey,
I am mainly playing Lightning on my Sith but never below level [3] and never without Push [3].
As you can guess I am not using it from single hand in a strategy to run at gunners then just get them stunned for a moment and swing. I prefer to catch them running and then take my time cutting them up for all that poison, bullets in the back and all that dashing away^
I find single hand Lighting to be easy fragging nuisance that takes nothing to use but as I see how tough glowsticks have it in beta I am not going to try anything drastic here. So let me explain why I find single hand Lighting [1], [2], [3] in need of a change... The usual strategy for first two is to run at gunner get as close as possible to be in swing range and if you still have fp to use the lighting but wait isn't this super easy to do on a par with alt-frag that doesn't require to aim (not beta one)? Yes, precisely. Everything should have a requirement and reward to use and with Lighting, it's mainly about being rewarded because people don't toy with lower levels they want to stun those gunners enough to make it impossible to defend themselves and make use of that gap in which gunner is defenseless. This gives Sith a role of pushers that can rush gunners head-on while regenerating on the run and taking short breaks for cover.
Seen @Sir Crusher asking how would short charging for Lighting change things... I believe Sith would be more careful and it would keep them from rushing without thought put behind their actions. I am actually convinced it's a good thing. I am thinking of a short stun following visible animation so gunners can counter one hand Lighting before it's fired by taking cover, distancing themselves or killing Sith in very moment Lighting would be charging. I am against the same for both hands Lighting since you are making yourself more vulnerable.
I have slower PB regen and penalty on jumping in my specific build so I guess it's enough of a risk to take already. If this ever happened to both hands Lighting I would just move to using Super Push on my Sith which is reliable but much harder to use.
I am mainly playing Lightning on my Sith but never below level [3] and never without Push [3].
As you can guess I am not using it from single hand in a strategy to run at gunners then just get them stunned for a moment and swing. I prefer to catch them running and then take my time cutting them up for all that poison, bullets in the back and all that dashing away^
I find single hand Lighting to be easy fragging nuisance that takes nothing to use but as I see how tough glowsticks have it in beta I am not going to try anything drastic here. So let me explain why I find single hand Lighting [1], [2], [3] in need of a change... The usual strategy for first two is to run at gunner get as close as possible to be in swing range and if you still have fp to use the lighting but wait isn't this super easy to do on a par with alt-frag that doesn't require to aim (not beta one)? Yes, precisely. Everything should have a requirement and reward to use and with Lighting, it's mainly about being rewarded because people don't toy with lower levels they want to stun those gunners enough to make it impossible to defend themselves and make use of that gap in which gunner is defenseless. This gives Sith a role of pushers that can rush gunners head-on while regenerating on the run and taking short breaks for cover.
Seen @Sir Crusher asking how would short charging for Lighting change things... I believe Sith would be more careful and it would keep them from rushing without thought put behind their actions. I am actually convinced it's a good thing. I am thinking of a short stun following visible animation so gunners can counter one hand Lighting before it's fired by taking cover, distancing themselves or killing Sith in very moment Lighting would be charging. I am against the same for both hands Lighting since you are making yourself more vulnerable.
I have slower PB regen and penalty on jumping in my specific build so I guess it's enough of a risk to take already. If this ever happened to both hands Lighting I would just move to using Super Push on my Sith which is reliable but much harder to use.
Last edited: