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MB2's balance tends to be... unsatisfactory, which is my opinion and may not be totally shared by everyone. Right or wrong, opinion or fact, feedback needs to be provided for development and I am here to provide mine.
Saberist vs Saberist:
- The Saber system is... too much:
* Perfect blocking
* Semi-Perfect blocking
* M-Blocking
* BP
* Counters
* Special attacks
* Seperate button for blocking
* Slap / Melee
Complicated, hard to learn, very difficult to master. All for a 5-minute, round-based, team-based, game. Perhaps save this stuff for Duel and Full Authentic, and let Open mode have a much simpler version? I know you guys love your saber system, but it's too much, imo. It really should be it's own jka saber duel mod.
Saberists VS Gunners:
- Jedi/Sith do not really need damage reduction towards blasters, they possess a one-hit kill weapon. The exceptions being Blue/Cyan styles, Wooks, SBDs, and Dekas. With those exceptions in mind, I would take away damage reduction from damage caused by classes they can one-hit, and keep it towards classes they can't.
- Similar to another thread, Wooks, SBDs and Dekas do not need to cause flinch towards Saberists, their firepower / melee abilities tend to be quite enough.
- Force Lightning and Grip, should really reduce the rate of fire, perhaps based on power level, but not outright prevent Gunners from shooting. Other than that, they are fine.
- I'd suggest to have Pull be unable to pull secondary weapons, no one should be left to their fists over a mistake, and suddenly be useless if they live.
-- Alternatively, disallow everyone but the original owner to pickup the pulled weapon, so they always have a chance to get it back. Despawn dropped weapon upon death. ( Its certainly fun to pick up a sniper rifle as a soldier, but do we really need that? )
Gunners vs Gunners:
- Probably the most balanced, Wooks and Dekas are nightmares for poor little soldiers though.
- Snipers should have to stand still to shoot perfectly, if there is still view bob, there should still be inaccuracy. ( Pretty sure this doesn't already happen, snipers can just let go of movement for a frame and shoot perfectly, even if they still have velocity )
General:
- Knockdowns happen way too often for them to be as effective as they are. If they were more rare they'd be fine, but they happen too much, and are too easy to cause, for them to nearly ( or in some cases, absolutely ) guarantee your death. Push is not the only means of knockdown, and it tends to be less rewarding to knock a Saberist down as a Gunner ( Unless a sniper is nearby and ready to shoot ), than to knock a Gunner down as a Saberist.
Team work:
- When someone does the Request Assistance voice chat, they'll be highlighted like Sense 3 for a few seconds for all teammates to see. Maybe allow this for Medic voice chat as well.
- Weapon Here voice chat, Highlights nearby dropped weapons.
- Maybe some other voice chat commands can do stuff, like enemy spotting ( maybe restrict to certain classes, like ARC and Mandalorian ).
- Tracking darts could get a time limit instead of lasting until death of either the tracker or trackee, and in turn, allow fellow BountyHunters and Mandalorians to see who is tracked as well. Give 10 points to tracker for every BH + Manda that can now see the affected enemy.
- Add Stim Darts, is temporary, let's a BH dart an allied soldier to give them the health and speed boost they would usually only get through a rallied respawn. Can maybe give Sith a BP and AP boost with it. Does nothing to SBDs and Dekas ( wouldn't even make sense ), Lets Mandalorians dodge and quick-getup, Commanders... I don't know. Bountyhunters... no clue either. You get the idea, even if its too much.
- Generally, there needs to be more team work motivation and abilities.
Here goes nothing. Controversy away!
Saberist vs Saberist:
- The Saber system is... too much:
* Perfect blocking
* Semi-Perfect blocking
* M-Blocking
* BP
* Counters
* Special attacks
* Seperate button for blocking
* Slap / Melee
Complicated, hard to learn, very difficult to master. All for a 5-minute, round-based, team-based, game. Perhaps save this stuff for Duel and Full Authentic, and let Open mode have a much simpler version? I know you guys love your saber system, but it's too much, imo. It really should be it's own jka saber duel mod.
Saberists VS Gunners:
- Jedi/Sith do not really need damage reduction towards blasters, they possess a one-hit kill weapon. The exceptions being Blue/Cyan styles, Wooks, SBDs, and Dekas. With those exceptions in mind, I would take away damage reduction from damage caused by classes they can one-hit, and keep it towards classes they can't.
- Similar to another thread, Wooks, SBDs and Dekas do not need to cause flinch towards Saberists, their firepower / melee abilities tend to be quite enough.
- Force Lightning and Grip, should really reduce the rate of fire, perhaps based on power level, but not outright prevent Gunners from shooting. Other than that, they are fine.
- I'd suggest to have Pull be unable to pull secondary weapons, no one should be left to their fists over a mistake, and suddenly be useless if they live.
-- Alternatively, disallow everyone but the original owner to pickup the pulled weapon, so they always have a chance to get it back. Despawn dropped weapon upon death. ( Its certainly fun to pick up a sniper rifle as a soldier, but do we really need that? )
Gunners vs Gunners:
- Probably the most balanced, Wooks and Dekas are nightmares for poor little soldiers though.
- Snipers should have to stand still to shoot perfectly, if there is still view bob, there should still be inaccuracy. ( Pretty sure this doesn't already happen, snipers can just let go of movement for a frame and shoot perfectly, even if they still have velocity )
General:
- Knockdowns happen way too often for them to be as effective as they are. If they were more rare they'd be fine, but they happen too much, and are too easy to cause, for them to nearly ( or in some cases, absolutely ) guarantee your death. Push is not the only means of knockdown, and it tends to be less rewarding to knock a Saberist down as a Gunner ( Unless a sniper is nearby and ready to shoot ), than to knock a Gunner down as a Saberist.
Team work:
- When someone does the Request Assistance voice chat, they'll be highlighted like Sense 3 for a few seconds for all teammates to see. Maybe allow this for Medic voice chat as well.
- Weapon Here voice chat, Highlights nearby dropped weapons.
- Maybe some other voice chat commands can do stuff, like enemy spotting ( maybe restrict to certain classes, like ARC and Mandalorian ).
- Tracking darts could get a time limit instead of lasting until death of either the tracker or trackee, and in turn, allow fellow BountyHunters and Mandalorians to see who is tracked as well. Give 10 points to tracker for every BH + Manda that can now see the affected enemy.
- Add Stim Darts, is temporary, let's a BH dart an allied soldier to give them the health and speed boost they would usually only get through a rallied respawn. Can maybe give Sith a BP and AP boost with it. Does nothing to SBDs and Dekas ( wouldn't even make sense ), Lets Mandalorians dodge and quick-getup, Commanders... I don't know. Bountyhunters... no clue either. You get the idea, even if its too much.
- Generally, there needs to be more team work motivation and abilities.
Here goes nothing. Controversy away!