what kind of work?I plan on doing more work on smuggler later this week. I'll pull out exactly what you need and post it here.
But i am mapping now :C I want to know that mystery!I plan on doing more work on smuggler later this week. I'll pull out exactly what you need and post it here.
/*QUAKED target_delay (1 0 0) (-8 -8 -8) (8 8 8) NO_RETRIGGER USE_TEAM_DELAY_WIN UI_COUNTDOWN
===========DESCRIPTION============================
Entity used to cause a delay between a trigger and a target. (Something sends a signal, it gets to this, and it waits this amount of time, then fires its target.)
===========SPAWNFLAGS=============================
NO_RETRIGGER - Keeps the delay from resetting the time if it is activated again while it is counting down to an event.
USE_TEAM_DELAY_WIN (MOVIE BATTLES II SPECIFIC) - For use in conjunction (targeted at) info_siege_Objective. When Team A (or B Depending on the siege obj) there is a delay on ending the round. With this flag, even if one or the other team dies, the team that does their objective wins.
UI_COUNTDOWN (MOVIE BATTLES II SPECIFIC) - Displays a count down and message on the clients' hud. A Maximum of two can be running in a single instance.
===========KEYS&VALUES============================
'wait' - Seconds to pause before firing targets.
'random' - Delay variance, total delay = delay +/- random seconds.
"message" - the message to display if UI_COUNTDOWN is true. (MOVIE BATTLES II SPECIFIC)
*/
Code:/*QUAKED target_delay (1 0 0) (-8 -8 -8) (8 8 8) NO_RETRIGGER USE_TEAM_DELAY_WIN UI_COUNTDOWN ===========DESCRIPTION============================ Entity used to cause a delay between a trigger and a target. (Something sends a signal, it gets to this, and it waits this amount of time, then fires its target.) ===========SPAWNFLAGS============================= NO_RETRIGGER - Keeps the delay from resetting the time if it is activated again while it is counting down to an event. USE_TEAM_DELAY_WIN (MOVIE BATTLES II SPECIFIC) - For use in conjunction (targeted at) info_siege_Objective. When Team A (or B Depending on the siege obj) there is a delay on ending the round. With this flag, even if one or the other team dies, the team that does their objective wins. UI_COUNTDOWN (MOVIE BATTLES II SPECIFIC) - Displays a count down and message on the clients' hud. A Maximum of two can be running in a single instance. ===========KEYS&VALUES============================ 'wait' - Seconds to pause before firing targets. 'random' - Delay variance, total delay = delay +/- random seconds. "message" - the message to display if UI_COUNTDOWN is true. (MOVIE BATTLES II SPECIFIC) */
Movie Battles II Entity Definitions - JKHub
A little outdated but will work on getting it updated a bit later.
Nice one Mace, I still haven't been on the pc to do (or play) mb2 :'(
No wonder everything is going so badly.I'm carrying the team until you come back