Smuggler timer - how to do it?

Posts
83
Likes
177
How to make timer like this in gtkradiant? Is this the script work or is there any entities to make it work like this?
 
Upvote 0
Posts
341
Likes
184
I plan on doing more work on smuggler later this week. I'll pull out exactly what you need and post it here.
what kind of work?
can we have a secret area that gives you full health and a 1 shot gun that jedi cant block?
 
Posts
83
Likes
177
I plan on doing more work on smuggler later this week. I'll pull out exactly what you need and post it here.
But i am mapping now :C I want to know that mystery!

I checked the scripts with debehaved but i cant find the timer anywhere. The same goes with the timer from scarif map.
 
Posts
83
Likes
177
Ok! I think i know. I decompiled the smuggler map just to check entities. The trick goes like this -

- a target_speaker set on global for tick sound
- scripts that toggles triggers for smugglers/hunters
- the detonation messege on the left is a messege spawnflag in the target_delay entity with the value - Detonation:

I know how to do this now!
 

MaceMadunusus

Level Designer
Donator
Movie Battles II Team
Posts
1,888
Likes
2,570
Code:
/*QUAKED target_delay (1 0 0) (-8 -8 -8) (8 8 8) NO_RETRIGGER USE_TEAM_DELAY_WIN UI_COUNTDOWN
===========DESCRIPTION============================
Entity used to cause a delay between a trigger and a target. (Something sends a signal, it gets to this, and it waits this amount of time, then fires its target.)
===========SPAWNFLAGS=============================
NO_RETRIGGER - Keeps the delay from resetting the time if it is activated again while it is counting down to an event.

USE_TEAM_DELAY_WIN (MOVIE BATTLES II SPECIFIC) - For use in conjunction (targeted at) info_siege_Objective. When Team A (or B Depending on the siege obj) there is a delay on ending the round. With this flag, even if one or the other team dies, the team that does their objective wins.

UI_COUNTDOWN (MOVIE BATTLES II SPECIFIC) - Displays a count down and message on the clients' hud. A Maximum of two can be running in a single instance.
===========KEYS&VALUES============================

'wait' - Seconds to pause before firing targets.
'random' - Delay variance, total delay = delay +/- random seconds.
"message" - the message to display if UI_COUNTDOWN is true. (MOVIE BATTLES II SPECIFIC)
*/
 
Posts
83
Likes
177
Code:
/*QUAKED target_delay (1 0 0) (-8 -8 -8) (8 8 8) NO_RETRIGGER USE_TEAM_DELAY_WIN UI_COUNTDOWN
===========DESCRIPTION============================
Entity used to cause a delay between a trigger and a target. (Something sends a signal, it gets to this, and it waits this amount of time, then fires its target.)
===========SPAWNFLAGS=============================
NO_RETRIGGER - Keeps the delay from resetting the time if it is activated again while it is counting down to an event.

USE_TEAM_DELAY_WIN (MOVIE BATTLES II SPECIFIC) - For use in conjunction (targeted at) info_siege_Objective. When Team A (or B Depending on the siege obj) there is a delay on ending the round. With this flag, even if one or the other team dies, the team that does their objective wins.

UI_COUNTDOWN (MOVIE BATTLES II SPECIFIC) - Displays a count down and message on the clients' hud. A Maximum of two can be running in a single instance.
===========KEYS&VALUES============================

'wait' - Seconds to pause before firing targets.
'random' - Delay variance, total delay = delay +/- random seconds.
"message" - the message to display if UI_COUNTDOWN is true. (MOVIE BATTLES II SPECIFIC)
*/

Cool! Is there more keys&values list specific for Movie Battles 2 mapping? It is different for SP mapping that i know best.
 

Hexodious

Moderator
Movie Battles II Team
Posts
722
Likes
720
Nice one Mace, I still haven't been on the pc to do (or play) mb2 :'(
 
Top