Fixed smod mute unfairly mutes players after map switch

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What went wrong
Muting a player causes them to be re-muted for a large duration after a map switch. Even if the mute has ran out.

What should have happened
Players should only be muted for the duration of the mute.

How to reproduce
Player A is an smod user
Player B is a foul mouth meanie
Player A executes: /smod mute B 1 -> Player B is correctly muted for 1 minute
1 minute passes...
Player B gets automatically unmuted
Player A executes: /smod map <some other map> -> the server switches map
Player B joins and is muted for 25 minutes

FRIVOLOUS FEATURE REQUEST: The overhead mute text says "1 minutes"
 
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