- Posts
- 71
- Likes
- 42
So as we know, in the current update the Tanktrooper and the Shoretroopers merely say 'Take that' with Kyle's voice. It's already been said this will be fixed in the next update, but until then you have to patch it yourself.
I made a small modeldata.cfg fix so you don't have to loose time on doing it yourself. Initially considered giving them the Hazardtrooper quotes but left it on normal stormie; works on their elite stormie variant too. Just drop in your MB2 folder and you're set to go:
z_zz_Shoreaudio
Changes:
Original CFG just had:
st1
m
New CFG:
// breath
breathes "0"
// soundsets
sounds_default
st1
m
sounds_default_elite
st1
m
sounds_default_tank
st1
m
// trueview
offsetX "2.0"
// gore
hitPersonShotEffect "effects/gore/shotspurt_red.efx"
hitPersonShotShader "gfx/gore/bullethole_red"
hitPersonBladeEffect "effects/gore/bladespurt_red.efx"
g2MarksBladeShader "gfx/gore/slash_red"
g2WeaponMarksBladeShader "gfx/gore/spats/spat_big_red.efx"
dismemberEffect "effects/gore/shotspurt_red.efx"
// helmetview
helmetShader "gfx/hud/mbimperial"
Enjoy
-Your friendly Neighbourhood Mecha.
I made a small modeldata.cfg fix so you don't have to loose time on doing it yourself. Initially considered giving them the Hazardtrooper quotes but left it on normal stormie; works on their elite stormie variant too. Just drop in your MB2 folder and you're set to go:
z_zz_Shoreaudio
Changes:
Original CFG just had:
st1
m
New CFG:
// breath
breathes "0"
// soundsets
sounds_default
st1
m
sounds_default_elite
st1
m
sounds_default_tank
st1
m
// trueview
offsetX "2.0"
// gore
hitPersonShotEffect "effects/gore/shotspurt_red.efx"
hitPersonShotShader "gfx/gore/bullethole_red"
hitPersonBladeEffect "effects/gore/bladespurt_red.efx"
g2MarksBladeShader "gfx/gore/slash_red"
g2WeaponMarksBladeShader "gfx/gore/spats/spat_big_red.efx"
dismemberEffect "effects/gore/shotspurt_red.efx"
// helmetview
helmetShader "gfx/hud/mbimperial"
Enjoy
-Your friendly Neighbourhood Mecha.
Upvote
0