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TD should have a (super?)push shockwave outside of the actual instadeath explosion radius.
just 'cause
(actual arguments: it's a little goofy to have a literal fine line between bunch-o-damage and no-effect, and it's also a bit goofy to have a big fuckin explosion of death that doesn't have a shockwave at all. Although the "area-vaporization ball of doom" thing sorta works as a sci-fi thing I guess. As if it just superheats an area without causing an explosion.)
(but imagine getting just out of the Deadly Radius of a TD and getting sent flying a bit nevertheless. I think that'd be pretty cool. Like people who were miles outside the WWII Nukes who nevertheless got thrown across the room by the shockwave.)
(that being said, TD is already chaos-inducing and ridiculously dangerous so this would probably be overkill)
(it doesn't have to be a superpush. A regular push or some regular grenade knockback with no damage would be fine.)
just 'cause
(actual arguments: it's a little goofy to have a literal fine line between bunch-o-damage and no-effect, and it's also a bit goofy to have a big fuckin explosion of death that doesn't have a shockwave at all. Although the "area-vaporization ball of doom" thing sorta works as a sci-fi thing I guess. As if it just superheats an area without causing an explosion.)
(but imagine getting just out of the Deadly Radius of a TD and getting sent flying a bit nevertheless. I think that'd be pretty cool. Like people who were miles outside the WWII Nukes who nevertheless got thrown across the room by the shockwave.)
(that being said, TD is already chaos-inducing and ridiculously dangerous so this would probably be overkill)
(it doesn't have to be a superpush. A regular push or some regular grenade knockback with no damage would be fine.)
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