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[SOLVED] Server not visible in the serverlist

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Hi everybody,

i had mb server in older times, like 3-5 yrs ago.
Now i try to buy/host again. Since i have the server with FTP and everything, i could run it sometimes without no problem, but:
I upload the MBII folder, files and everything to the server, the server.cfg i think is good, no mistake.

Question:
Why doesnt the server show up in the serverlist with MBII mod? (Only in favourite.)
When i setup the server to Japlus, it can be visible ingame...

Masterserver lists with MBII run:
Code:
seta sv_master1 "master.moviebattles.org"
seta sv_master2 "masterjk3.ravensoft.com"
seta sv_master3 "master.jkhub.org"
seta sv_master4 "master.qtracker.com"
seta sv_master5 "master2.moviebattles.org"

The cfg:
Code:
// Movie Battles II
// Sample Server Config

// Server Config:
seta sv_hostname "XY"                                        // Name of your server
seta g_motd "XY"        // Message of the Day

// Additional master servers to report to
seta sv_master1 "master.moviebattles.org"                // Master servers - do not alter unless you know what you are doing.
seta sv_master2 "masterjk3.ravensoft.com"
seta sv_master3 "master.jkhub.org"
seta sv_master4 "master.qtracker.com"
seta sv_master5 "master2.moviebattles.org"

// Administration:
seta rconpassword "XY"                                    // Rcon admin password - CHANGE THIS

// See MBII_Readme (GameData folder) for info on bitvalues!
// If g_smodconfig_1 is set to 0, smod system is disabled.
// Accounts without password are disabled aswell.
seta g_smodAdminPassword_1 "XY"                            // Smod admin password - CHANGE THIS
seta g_smodConfig_1 "4095"                                 // All commands enabled
seta g_smodAdminPassword_2 "XY"
seta g_smodConfig_2 "7"                                 // Kick, nextmap, map.
seta g_smodAdminPassword_3 ""
seta g_smodConfig_3 "0"
seta g_smodAdminPassword_4 ""
seta g_smodConfig_4 "0"
seta g_smodAdminPassword_5 ""
seta g_smodConfig_5 "0"
seta g_smodAdminPassword_6 ""
seta g_smodConfig_6 "0"
seta g_smodAdminPassword_7 ""
seta g_smodConfig_7 "0"
seta g_smodAdminPassword_8 ""
seta g_smodConfig_8 "0"
seta g_smodAdminPassword_9 ""
seta g_smodConfig_9 "0"
seta g_smodAdminPassword_10 ""
seta g_smodConfig_10 "0"
seta g_smodAdminPassword_11 ""
seta g_smodConfig_11 "0"
seta g_smodAdminPassword_12 ""
seta g_smodConfig_12 "0"
seta g_smodAdminPassword_13 ""
seta g_smodConfig_13 "0"
seta g_smodAdminPassword_14 ""
seta g_smodConfig_14 "0"
seta g_smodAdminPassword_15 ""
seta g_smodConfig_15 "0"
seta g_smodAdminPassword_16 ""
seta g_smodConfig_16 "0"

// Logging
seta g_log "games.log"                // Filename to record logging information to. ex: "serverlog.txt" If left blank, do not log.
seta g_logClientInfo "0"            // Logs client information changes if set to 1 (More detailed logging, useful in matching clients to IPs.)
seta g_logSync "0"                    // Use synchronous appending in log writes. (May impact server performance if set to 1(Not generally recommended), but may provide more detailed logs if a crash occurs.)

// Server Settings:
seta sv_fps "20"                    // Server FPS setting.
seta sv_maxclients "24"                // Number of your server's player slots
seta sv_privateClients ""            // Number of private slots
seta sv_privatePassword ""            // Password for using the private slots
seta sv_pure "0"                    // Pure setting - 0 = off, 1 = on. If enabled, clients can only use pk3s which match the ones on the server.
seta sv_maxRate "25000"                // Server-side cap for /rate. Settings higher than 25000 do not improve the client's ping.
seta sv_maxPing "0"                    // Only players with a ping below this can connect to your server. "0" = disabled.
seta sv_timeout "600"                // Timeout - do not alter unless you know what you are doing.
seta sv_minSnaps "20"                // Sets minimum snaps client can have.
seta sv_minRate "2000"                // Sets minimum rate client can have.
seta sv_maxConnections "3"            // Maximum number of connections from one IP (prevents many crash scripts).
seta sv_floodProtect "1"            // Prevent flooding of chat and admin commands.

// Movie Battles II Settings:
seta g_gametype "7"                    // Gametype - 3 = Duel, 4 = Power Duel, 7 = MovieBattles Mode.
seta fraglimit "0"                    // If a team reaches this amount of won rounds, it wins the map.
seta roundlimit "100"                // When the total rounds reaches this amount, the map ends. Ties may happen.
seta timelimit "0"                    // Timelimit. No point using this, seeing as rounds end after 5 minutes.
seta g_MinMBPoints "80"                // Semi-Authentic: Amount of MB points players start out with.
seta g_MBPointsPerRound "3"            // Semi-Authentic: Amount of MB points players gain every round.
seta g_Authenticity "0"                // MB Mode setting - 0 = Open mode, 1 = Semi-Authentic, 2 = Full-Authentic.
seta g_allowedHeroClasses "0"        // Limit classes on Hero team in Open mode. See Readme for details.
seta g_allowedVillainClasses "0"    // Limit classes on Villain team in Open mode. See Readme for details.
seta g_TimePeriod "0"                // Set time period in Open mode. See Readme for details.
seta g_EUAllowed "1"                // Allow / disallow Expanded Universe models in Open Mode. 0 = disallowed, 1 = allowed.

// Anti-Teamkill System:
seta g_TKPointsMinorFriendly "1"        // Ignore damage amounts below 5 for purposes of applying g_TKPointsSpecCount (Stray very minor splash damage is permissible.)
seta g_TKPointsSpecCount "400"            // Player will be forced to spectate if he/she has accrued this many TKPoints for team kills or hurting teammates. 0 = disabled.
seta g_TKPointsKickCount "600"            // Player will be kicked and temp-banned from the server if a player has gotten this many TKPoints for team kills or hurting teammates. 0 = disabled.
seta g_TKPointsForgiveAfterRounds "2"    // How many rounds must pass without any TKing by the player before g_TKPointsRemovedPerRound applies. 0 = always.
seta g_TKPointsRemovedPerRound "100"        // Each round that passes without the player having done any TKing, this many TKPoints will be removed from their total. 0 = disabled.
seta g_TKPointsTempBanForRounds "10"    // Number of rounds player gets banned for after exceeding g_TKPointsKickCount count.

// Misc:
seta g_FullSpecTalkToPlayers "1"    // Allow / disallow spectators talk to 'living' players (ghosting).
seta g_chatProtectTime "250"        // Ammount of time that has to pass between two chat messages sent by player for them to be valid.
seta g_password ""                    // Password players need in order to be able to join your server.
seta g_allowVote "0"                // Allow votes - 0 = all votes disabled, 127 = all votes allowed. See readme for details.
seta g_automapcycle "0"                // Use automapcycle instead of a custom one. 0 = disabled, 1 = enabled.
seta g_dismember "100"                // Dismemberment probability. This is a percentage, i.e. 100 is the maximun setting. Clients have to adjust the cg_dismember cvar accordingly in order to see dismemberment.
seta g_allowNPC "1"                    // Do not alter.
seta g_noSpecMove "0"                // Allow / disallow spectator movement. 0 = spectators can move, 1 = they cannot move.
seta g_AllowEntity_target_level_change "0"    // Whether or not to permit the target_level_change map entity to function. (Maps which utilize this feature can break map rotations.) 1 = enabled. 0 = disabled.
seta g_HideHUDFromSpecs "1"            // 0 = Spectators can view the HUD from 'living' players, 1 = disabled.
seta g_InactivityKick "0"            // Time in seconds until an inactive (i.e. not moving etc) client is kicked.
seta g_InactivitySpec "120"            // Time in seconds until an inactive (i.e. not moving etc) client is moved to the spectator mode.
seta g_filterban "1"                // If "0" - only players who are on the banlist may join. 1: people on the banlist may not join.

// Map rotation:
set d1 "map mb2_dotf;set nextmap vstr d2"
set d2 "map mb2_dotf;set nextmap vstr d1"

vstr d1                                // Start the first map in the rotation


I can see the server when i run it with Japlus, but can't see ingame with MBII, so it can't be server problem i think.

i need help, thanks!

best regards
 
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yes, and others too, so with japlus the server works, but yesterday worked with mb2 mod too, so idk wheres the problem. MB2 cant handle many servernames in serverlist or? i try to figure out like 24/7.

The japlus masterservers in my japlus cfg:
Code:
seta sv_master1 "masterjk3.ravensoft.com"
seta sv_master2 "master0.gamespy.com"
seta sv_master3 "master.qtracker.com"
seta sv_master4 "clanservers.net"
seta sv_master5 "masterjk3.ravensoft.com"
 

Supa

The Serial Stacker
Movie Battles II Team Retired
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Did you check to see in the control panel if the server is actually set to run MBII?
 
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cleared, nothing. only that one master-line i have in the cfg.
Could u send me a 1.3.2.1 compatible server cfg in mail?

Btw the console ingame says this when i refresh:
36 server, 34 listed, 2 not because of packet loss, high ping, etc...
upload_2016-1-6_2-43-44.png
 

Puppytine

Slayed dreamer
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yep.
fs_game: MBII
starting map: mb2_dotf

Movie Battles II Server List
Its the Asylum Warzone, server runs but cant see ingame with MB2 mod.
Asylum Warzone? lul, it has ip 37.221.209.98:29078, which is very like 37.221.209.99:29070, which is banned.
LoU said:
@toocool I'm sorry to inform you but this server has been banned as you are not owner of: *EU* OFFICIAL DUEL, you renamed it to Gate To Games, but it's too late.
[SOLVED] - Server won't show on list | Movie Battles II Community
[SOLVED] - Unban my fkin server... | Movie Battles II Community

Sorry if this is not a reason, just tried to help you...
 
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I bought the server from clans.hu website, 3 days ago cuz im hungarian and i bought server earlier from this hoster.
They host from Budapest, Hungary, i paid 6210 HUF (avg 1 € = 310 HUF) for 3 months, 24 slots. (-2days cuz i cant set up normally my server)
I cant do anything if they have this Ip which is banned in MB2 community... as u see in jacklul mb list, its hungarian hosted.
So i cant and mb2 players cant play on my server which i wanted always for the game.... i dont want fkin japlus :/
Its nice that i fked my whole day to trying to set up a server, and ends as banned ip...


I cannot ask at clans.hu serverhosting for other JK server/ip beacuse the server doesnt have any problems in hardware or something... (they are a serverhosting company in many games in Hungary)

as older MB player, i had hosted server from clans.hu as "Deadly Hunters" clan, it was DH/ĐH tag ingame so i hope this ip is not banned, but then why couldnt be on the list? i dont have/want clan so i bought years later again server in my country when im coming back to MB2, as Asylum Warzone. :)

Its total unluck and wasted money at the moment, my opinion...
Btw i never named my server to others for copying like that man who you linked above, Puppytine.
 
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Puppytine

Slayed dreamer
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Btw i never named my server to others for copying like that man who you linked above, Puppytine.
But he did. And then you've got a banned ip. Or maybe you're @toocool with a cunning plan to unban your server. Or maybe ban is not problem at all, since ips are not the same anyway.
Any advice? :/ I think if i get a serverip unban for gaming... cuz idk how is teh ban, i mean in range? .0 - .100 etc...
You should just wait till big people (@LoU, @GoodOl'Ben...) make some decision. I'm nobody here, I can't help you with that.
 
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true dat. idk hows dat toocool, dev team can check forum ips too for accounts. Im Identic/Hajron from older times if they remember, i did once an XMas pack replacement :) and i have stream site too. Twitch
Idk whos that toocool kid.

And in my first days since i bought this server from clans.hu, it was in the serverlist for 1-2 days.
Since yesterday it isnt showing up...

My opinion without any attack to anyone:
nobody has any law to ban bought server IP in a game, cuz ppl pay for buying servers for gaming. (IF in my case, the server is banned cuz of ip.)
Only raging children we have in every gaming community, who abuse the given admins.
 
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LoU

R2D2
Movie Battles II Team Retired
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nobody has any law to ban bought server IP in a game, cuz ppl pay for buying servers for gaming. (IF in my case, the server is banned cuz of ip.)
Only raging children we have in every gaming community, who abuse the given admins.

We have rights to ban any IP we want. The fact someone spent money on it means nothing. By this logic i will buy botnet and then send request to master server flooding it, and noone can ban my IP.
 
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