150:29 ClientBegin: 1
150:29 ClientBegin: 2
150:29 ClientBegin: 3
150:29 ClientBegin: 5
150:29 ClientBegin: 10
150:29 ClientBegin: 11
150:29 ClientBegin: 13
150:29 ClientBegin: 17
150:29 ShutdownGame:
150:29 ------------------------------------------------------------
150:29 ------------------------------------------------------------
150:29 InitGame: \fraglimit\0\g_allowedHeroClasses\0\g_allowedVillainClasses\0\g_Authenticity\0\g_EUAllowed\1\g_FullSpecTalkToPlayers\1\g_gametype\7\g_HideHUDFromSpecs\1\g_maxGameClients\0\g_MinMBPoints\80\g_noSpecMove\0\g_TimePeriod\0\g_TKPointsForgiveAfterRounds\2\g_TKPointsKickCount\700\g_TKPointsMinorFriendly\1\g_TKPointsRemovedPerRound\50\g_TKPointsSpecCount\400\roundlimit\0\sv_autoDemo\0\sv_floodProtect\1\sv_fps\40\sv_hostname\ ^1GMPA.RU ^7# ^0ONLY ^1DOTF \sv_maxclients\32\sv_maxConnections\3\sv_maxPing\0\sv_maxRate\25000\sv_minPing\0\sv_privateClients\0\timelimit\0\version\JAmp: v1.0.1.0 win_msvc-x86 Dec 16 2015\dmflags\0\capturelimit\0\g_maxHolocronCarry\3\g_privateDuel\1\g_saberLocking\1\g_maxForceRank\7\duel_fraglimit\10\g_forceBasedTeams\0\g_duelWeaponDisable\1\g_needpass\0\protocol\26\mapname\mb2_dotf\sv_allowDownload\0\bot_minplayers\0\gamename\Movie Battles II V1.3.2\g_gravity\800\g_SiegeClassQueue\aaaaaaaaaaaa\bg_fighterAltControl\0
"map mb2_dotf" not the problem, tested. I use openjk, my servers not crash, besides ONLY DOTF.