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The Projectile rifle is in a decent spot right now, but I have been thinking about a potentially interesting change for a while. What if the Projectile rifle ignored armor health (Most SW armor is designed to block energy and shrapnel, but not slugs)? This could give the Proj a new niche so it would have a different niche than the Mando and ARC snipers. The Default damage would definitely have to be reduced, but I think with some thought it could be balanced.
Overall the HP of the classes would determine the kill zones on the body instead of the armor value. E.g. clones would have more consistency. This would also equalize the effectiveness of the sniper on Jedi, ARCs, Mandos, Heroes, and Bounty Hunters. I don't know exactly how damage scales in mb2, but I guess 50 damage would be a decent default.
The Biggest issue would be that SBDs would probably tank the shots more easily, but if that is a big issue we could increase the effectiveness of the rifle on droids by a decent percentage. Of course with these changes the rifle would ignore the deka shields too, though this may be a problem.
Overall the HP of the classes would determine the kill zones on the body instead of the armor value. E.g. clones would have more consistency. This would also equalize the effectiveness of the sniper on Jedi, ARCs, Mandos, Heroes, and Bounty Hunters. I don't know exactly how damage scales in mb2, but I guess 50 damage would be a decent default.
The Biggest issue would be that SBDs would probably tank the shots more easily, but if that is a big issue we could increase the effectiveness of the rifle on droids by a decent percentage. Of course with these changes the rifle would ignore the deka shields too, though this may be a problem.