Reducing influence of high ping

Tempest

Gameplay Design
Movie Battles II Team
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I had been theorycrafting some things to help with high latency (mainly for PB). Will definitely take a look at this!
 

Tempest

Gameplay Design
Movie Battles II Team
Posts
732
Likes
1,109
While we won't be able to take what's shown in this (yay licensing) and implement it into MB2, there's lots of optimization in the works (not just for latency related things!).
 
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the problem with latency is that even having a ping of 70 will still result in you jumping over sabers and dying anyways because you "weren't over the sword" 70ms ago

it is as the koreans say:

40 ping is unplayable
 
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