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Technical Issue recursive error after: LoadTGA: colourmaps not supported ( File: "gfx/2d/charsgrid_med.tga" )

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Everytime I launch the game, I get this message on the console and the game freezes on the Movie Battles background
 

ent

Movie Battles II Team
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848
Likes
390
What is your OS?
Did the game used to work fine?
How do you launch the game?
What engine?
Starting with parameter "+set viewlog 1" could you copy-paste the console log here?
 
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Windows 10. The game works just fine without MB2, but when I set the parameter +set fs_game "MBII" this happens. I launch the game through Steam.


JAmp: v1.0.1.0 win-x86 Oct 24 2003
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\z_MB_BaseAssets.pk3 (14 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\zz_MBModels2.pk3 (4739 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\zz_MBModels.pk3 (1654 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\MB_Effects.pk3 (818 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\MBII_Mac.pk3 (3 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\MBII.pk3 (5 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\MBAssets3.pk3 (2263 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\MBAssets.pk3 (616 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\MB2_yavinassault.pk3 (88 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\mb2_um_assets3.pk3 (1066 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\mb2_um_assets2.pk3 (3834 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\mb2_um_assets.pk3 (1110 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\mb2_tradefed.pk3 (299 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\mb2_theed.pk3 (114 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\mb2_tatooine.pk3 (173 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\mb2_smuggler.pk3 (55 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\mb2_republiccruiser.pk3 (712 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\mb2_rc_hangarC.pk3 (337 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\mb2_mygeeto.pk3 (141 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\mb2_mustafar.pk3 (197 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\mb2_moseisley.pk3 (1 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\mb2_lunarbase.pk3 (64 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\mb2_korriban.pk3 (52 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\mb2_kamino.pk3 (401 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\mb2_jabba.pk3 (126 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\mb2_enclave.pk3 (265 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\mb2_echobase.pk3 (85 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\mb2_duel_yavin4.pk3 (68 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\mb2_duel_votj.pk3 (47 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\mb2_duel_utapau.pk3 (63 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\mb2_duel_starforge.pk3 (115 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\mb2_duel_sabh.pk3 (62 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\mb2_duel_revan.pk3 (129 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\mb2_duel_ravager.pk3 (81 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\mb2_duel_office.pk3 (115 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\mb2_dotf.pk3 (267 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\mb2_Coruscant_chase.pk3 (230 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\mb2_cmp_assets3.pk3 (981 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\mb2_cmp_assets2.pk3 (4330 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\mb2_cloudcity.pk3 (272 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\mb2_boc.pk3 (539 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\mb2_alderaan.pk3 (254 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\FAMBModels.pk3 (1746 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\03_MovieGameMappack.pk3 (6398 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\031_MovieGameMappack.pk3 (2139 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\MBII\02_MovieGameMappack.pk3 (2946 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData/MBII
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\base\assets3.pk3 (16 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\base\assets2.pk3 (62 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\base\assets1.pk3 (8320 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\base\assets0.pk3 (15346 files)
C:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData/base

----------------------
63758 files in pk3 files
execing mpdefault.cfg
execing jampconfig.cfg
couldn't exec autoexec.cfg
...detecting CPU, found Intel Pentium IV

------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
...initializing QGL
succeeded
...setting mode 8: 1280 1024 FS
...using colorsbits of 32
...calling CDS: ok
...created window@0,0 (1280x1024)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...101 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc available
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...Using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2
GL_VERSION: 4.5.0 NVIDIA 361.75
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 8, 1280 x 1024 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium IV @ 3606 MHz
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
compressed lightmaps: disabled
texture compression method: GL_EXT_texture_compression_s3tc
anisotropic filtering: enabled (16.000000 of 16.000000)
Dynamic Glow: enabled
*******************
ERROR: LoadTGA: colourmaps not supported
( File: "gfx/2d/charsgrid_med.tga" )

********************
recursive error after: LoadTGA: colourmaps not supported

( File: "gfx/2d/charsgrid_med.tga" )
 

ent

Movie Battles II Team
Posts
848
Likes
390
As a quick fix try to repair or something your MBII through the launcher. The file mays be corrupted.
I will check the file and the issue closer later, but if the repair foes well, then ok.
 

Supa

The Serial Stacker
Movie Battles II Team Retired
Posts
914
Likes
355
As a quick fix try to repair or something your MBII through the launcher. The file mays be corrupted.
I will check the file and the issue closer later, but if the repair foes well, then ok.
According to Spaghetti it's a base file, so the game itself would need to be repaired.
 

ent

Movie Battles II Team
Posts
848
Likes
390
I just checked the file. It's fine, and the error that you get can only appear if the file is corrupted.
Try to repair your JA on Steam and MBII with the launcher or just reinstall it.
Another guess is that you have such a file in some other mod, and it fails to load that broken file from that mod. Try to remove all the mods.
 
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