The JKA community in general is cancerous, and the RP community is as well. Just because I hate the MB2/JKA RP community, that doesn't mean I hate RP and is false-equivalence.
CSGO isn't thriving because of anything they did in regards to that. It is thriving because of the competitive aspect. CS has had those controls for a long time and it only got as popular as it is now because of the increase in focus of the competitive modes which restrict people. Those are the parts of CS that have grown thousands of percentage points. Now, CS has always had a large community so hundreds of people going to F**k off and do their own thing doesn't matter at all in CS where a community as small as ours is thousands of times more vulnerable to have issues related to that. Again, CS is not THRIVING because of freedom of server commands, that isn't at all what happened and there are plenty of articles about the success of CSGO and I have never seen any of that mentioned. Trying to shoe-horn that into the argument isn't going to get you anywhere. If restricting design was a terrible design philosophy, why do games keep doing it?
I didn't bring up JKG as I didn't think another mod and its design goals was relevant to MB2s design goals at all until once again, people started saying I hated RP which is completely false.
Let's put aside whether or not you hate RP, I don't really care if you do or don't. Regardless of motivations, I think hard-coding the timer was one of the stupidest decisions the dev team ever made.
Quoting another post of mine in related thread:
I am asking you, why can't we have both things? The game didn't die in b17,b18 or b19 did it? Yet those were the builds I played with no time limit and freedom to roleplay. There were lots of people online, it didn't fracture the community. Servers were still 5 minutes and did not deviate from the competitive-style format of old. There was just this extra, juicy bit on the side with custom FA classes, taking advantage of force powers like destruction and blind and custom maps for fun and epic gameplay with no time limits and just having fun.
Can you honestly answer me why this change was made if 100 percent of the open mode servers ran the same settings pre hardcoded timelimit as they did post-hardcoded time limit? The only affected party was the roleplayers who took advantage of custom classfiles to fuck around and have fun on the weekends but also played plenty of normal MBII and duels. What reason is there to hard-code a timer if all servers already play at 5 minutes? Only reason seems to be RP-hate, since the servers were following the format pre-hardcoded timer. This is why I am having a hard time believing in and getting behind any argument against the timer being unlocked.