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@MaceMadunusus @SeV I'm sure you can argue the subject without insulting each other, this time I edited your posts, next time I'll give a lot of warnings points
Don't get me wrong, I know that the leads and you have been here for a long time, that most of the times you know better. I'm quite new to the team, but I really dislike that mentality. I'm pretty sure (And correct me if I'm wrong @Tempest ) That removing time limit is something that it's not quite hard to achieve, that you did it once just to mess around and it totally worked.
I'm pretty sure (And correct me if I'm wrong @Tempest ) That removing time limit is something that it's not quite hard to achieve, that you did it once just to mess around and it totally worked.
Let's hear the community for once, let's try things out, I'm sure that if you make a poll we'll get overwhelming results, but just because the leads and one or two retired veteran devs don't want it doesn't mean that we shouldn't add it.
Viserys was the one that attempted to remove the timelimit so the team could do something internally. It was only something created temporarily and did have problems. If anyone knows about removing timelimit in current mb2s form, its her and she said it isn't as easy as people make it out to be.
there is no way for people to join the game, change class, etc.
I understand leaving the timer alone in Open, but this doesn't mention why duel mode shouldn't have an adjustable countdown. It doesn't appear that anyone is really trying to win the match, or play against the other faction exclusively for team points, just have some good fights, and dick around with some light sabers. I play duel because I can't practice in open without letting down my team, and I (as well as others, after reading this thread) would just like to play longer than 5 minutes without having to sit through a countdown, interrupt a fight, or miss a round while customizing. And as someone that plays PC games in 2017, choice is what I built it for.
In its current state, there really isn't a reason for a timelimit.
guys, give me 3 more collaborating, enthusiastic, good coders, and I'll do wonders.
until then, I shall spend my time hugging players ingame.
I read all the thread and I got only one question...
Vis, does this mean you'll be our saviour and bring back hug ingame like in the old time ?
On a more serious note, what code do you use in mb 2? (Only a question I don't code at all, I'm just curious)
Uh. No. On duel mode it's simpler due to just jedi/sith classes (not sure what Tempest has done on this end, but certainly nothing has been extensively proven to be working) but on open mode it most certainly is NOT an easy task. I'd appreciate it, since you're not a coder, if you didn't voice such strong opinions on behalf of the dev team.
Theoretically, between mid-round joining (duel, more importantly CTF) and timelimit editing (Tempest was doing that, too? I thought it was just the mid-round joining and infinite lives. ), it may eventually become possible to stitch together a functioning FFA/TFFA/RP mode simply by combining and tweaking parts of other gamemodes.
Assuming, of course, that some lazy bum like me got off his ass and started doing stuff.
I feel this is the first time I get credit for something when I've fixed/changed so much code in this game (and created a few game breaking bugs as well...never forget teleporting dekas)(was actually Jorge who did it first)
Nothin be more true than thisLord and Savior RenegadeOfPhunk.
So...those who are more attentive/"invested" in current MB2 dev stuff have probably noticed I've been away for several weeks. Got this lovely thread to come back to! Please forgive any weird structuring as I'm both sleep deprived and on mobile.
There's been valid points on both sides of multiple contentious topics (RPing/timelimit things being the primary one) throughout MB2's lifetime. I'm not going to reiterate the stuff that's been said about manpower vs actual availability with the devs and all the things like that. Here's my 2cents for this thread, though:
- First and foremost, anyone who thinks that devs don't care/take community feedback into consideration is sorely mistaken. Given, some devs take more from the community than others, there's not a single one who outright ignores any/all thoughts that aren't their own.
- While there has been a lot of focus on the sabering system in regards trying to balance/tweak it, I've been trying to make a very strong point of getting it to a state where we will not need nor want to change it due to how it feels, balance being good, and it being fun for all parties involved. The trend of someone thinking that some mechanic(s) need to be altered just because is done and gone.
- What people want is never going to be a solid/clean part of development. There's always going to be disagreement, whether it's about the entire prospect of some particular proposal or various details of one. I'm curious about who the devs "should" be asking about changes, though.
- In regards to this whole restricting vs allowing more freedom for how MB2 is designed/played..I think that forcing players into specific things should be avoided when necessary. However, time limits are in for a reason (both in terms of gameplay design itself as mainly pointed out by @MaceMadunusus as well as all of the nuances/possible issues of "unlimited" values can cause code-wise). Consistency is important. Do you want to have to worry about/deal with all the possible adjustments, whether major or minor, that could be done on a server-by-server basis? There's already difficulty with reading the library (yes it has formatting issues but still) or the rules displayed when joining a server. How can it be expected to properly/efficiently convey what's changed? Do we force that information to be displayed or further rely on server owners to inform the players about it (when that's already troublesome as it is)? So on and so on.
- It is true that I have been experimenting with time limit things for Duel mode. However, I've also discussed with a few people and decided that extending the time is the best option (for code, gameplay, and the players in general, especially with needing a break every once in a while).
- Taking a dev-specific idea from myself for a moment. I had the changelog of sabering changes moved from the dev-only part of the forums to the beta-accessible ones so that testers could be completely aware/up to speed about the state of things as I worked. What if we had a list of current projects/planned changes/WIP changelogs with sections for discussing what's present (and marked as not being in constant flux to avoid silly stuff)? The trend of transparency that I pushed for has been doing wonders already. How can we keep the improvement rolling smoothly?
- This goes along with the previous point but also warrants its own. What would be the best way of discussing things/getting feedback? Discord chats? Feature-specific threads? In-game chat sessions? Twitter updates about breaking/fixing things?
- I'm not necessarily a gameplay lead but I should totally get a cool title like "Duel mode overseer" or something amirite?
Hopefully I conveyed my thoughts properly for being limited to mobile. Also, in regards to my absence..I got kind of burned out working on sabering. MB2 also has been waning in regards to how fun it is/positivity for the time I put in (basically got to the point where I literally didn't know why I was playing because I was just frustrated/unhappy every time I had to deal with the game in whatever form). I want to apologize to those that I've been mentioning progress for the next patch to ("how long does it take to finish 0.0001% of stuff tempest?!") as well as the community in general. The lovely catch 22 of not enjoying the current state of things killing motivation to release the (start of) fixes toward the current state of things...