I hope the Developers find this useful in their search for acceptable balance:
Jedi
E.G: You get scraped by the tip of a saber, and the game calculates it as if you were properly sliced. Hence shortening the saber-range might make it all more balanced).
Mando
Hero
It would add survivability to Hero Class. (If I understood it correctly. you can get PUSHED during a DASH. I apologize if this proves to be incorrect statement.)
LINK:
https://vignette2.wikia.nocookie.ne...wer-HFZ.jpg/revision/latest?cb=20110926235137
Upgrade:
Links:
https://steamuserimages-a.akamaihd....148/2FE5568B17C95E3E78BE6FE1E702D575DDC8B49B/
http://c8.alamy.com/comp/HGHX1H/red-target-cross-hair-HGHX1H.jpg
https://encrypted-tbn0.gstatic.com/...VypnN0ffowdtaynWL3pIpEPIE3Gb0DEodwrbeHGlj4A1g
***NOTE
This Feedback is written from Self-reliant point of view. Some Classes have stronger survivability than the others; therefore, in the hands of veteran players, it might become quite imbalanced game.
/respect /love for the game-developers. Your devotion and knowledge (craft of programming) is appreciated and cherished. I sincerely hope this becomes useful to you during your journey.
Jedi
- Pull (Its punishing window is too short. Push is a good example of punishing window.)
- Pull and Push with 1.5 sec cooldown. (People spam it which destroys balance of the game since PULL highjacks your weapons and PUSH turns you into a sitting duck).
- Saber range (It might be due to latency that most of us have. I do get that saber functions in the same way like lasers.
E.G: You get scraped by the tip of a saber, and the game calculates it as if you were properly sliced. Hence shortening the saber-range might make it all more balanced).
Mando
- EE-3 sniper mode damage could be enhanced. It is the weakest, and most unreliable, sniper in the game.
- FUEL lasts for 57 seconds in total. Could it last for 1:10 min?
- Ammo. Hero / BH have snipers and blasters. Mando`s EE-3 rifle shares ammo for a regular and sniper mode. Could it have more ammo for like 3-4 more snipes?
- Could you make a separate button for starting jet-pack?
Hero
- This is only in case DODGE gets removed.
It would add survivability to Hero Class. (If I understood it correctly. you can get PUSHED during a DASH. I apologize if this proves to be incorrect statement.)
LINK:
https://vignette2.wikia.nocookie.ne...wer-HFZ.jpg/revision/latest?cb=20110926235137
Upgrade:
- Changing a red-dot for a scope.
Links:
https://steamuserimages-a.akamaihd....148/2FE5568B17C95E3E78BE6FE1E702D575DDC8B49B/
http://c8.alamy.com/comp/HGHX1H/red-target-cross-hair-HGHX1H.jpg
https://encrypted-tbn0.gstatic.com/...VypnN0ffowdtaynWL3pIpEPIE3Gb0DEodwrbeHGlj4A1g
- Movement.
***NOTE
This Feedback is written from Self-reliant point of view. Some Classes have stronger survivability than the others; therefore, in the hands of veteran players, it might become quite imbalanced game.
/respect /love for the game-developers. Your devotion and knowledge (craft of programming) is appreciated and cherished. I sincerely hope this becomes useful to you during your journey.
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