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Hi all,
I joined this community as a sporadic player a few months ago, but I'm finding myself captivated by the idea of mapmaking. I'm trying to learn the basics for how this works, including how to port a test map I've created into MBII. The first problem seems to be that almost any tutorial that has been linked to is either incomplete or removed.
Just as a proof of concept, I'm trying to make a very simple duel map (literally just a cube room) and import it into MBII to see what it's like to load and run it. From what I've read, I need the following things:
Now, with both these files packed into a .pk3 file in the MBII directory with the .bsp in a "maps" folder and the .arena file in a "scripts" folder, the map DOES show up in MBII but does not load - trying to create a game with the map causes the game to return to the main menu immediately.
I've also seen that a .siege file is necessary, so I copied one from this tutorial and named it test1.siege. Then I packed the .siege file into the "maps" directory. This does not change the failure to load the map in MBII.
Looking around, it seems that maybe Full Authentic files are required for MBII to run the map as well? But some of the maps already in MBII, such as Cloud City, don't seem to contain .mbch files anywhere. To further add to my confusion, none of the standard maps seem to have .siege files either.
As you can guess, I'm pretty confused. Are there any tutorials, maybe on JKHub, or even FAQs that deal with the basics of porting a new map into MBII? It's also possible that I need certain things placed in the map itself - but only Lindsey's tutorial (the link above) seems to even touch upon that subject.
I'd really appreciate any help.
I joined this community as a sporadic player a few months ago, but I'm finding myself captivated by the idea of mapmaking. I'm trying to learn the basics for how this works, including how to port a test map I've created into MBII. The first problem seems to be that almost any tutorial that has been linked to is either incomplete or removed.
Just as a proof of concept, I'm trying to make a very simple duel map (literally just a cube room) and import it into MBII to see what it's like to load and run it. From what I've read, I need the following things:
- The map, compiled into a .bsp file (test1.bsp)
- An .arena file so that MBII shows the map in the menu (test1.arena)
Code:
{
map "test1"
longname "Test Map 1"
fraglimit 10
type "MB"
}
I've also seen that a .siege file is necessary, so I copied one from this tutorial and named it test1.siege. Then I packed the .siege file into the "maps" directory. This does not change the failure to load the map in MBII.
Looking around, it seems that maybe Full Authentic files are required for MBII to run the map as well? But some of the maps already in MBII, such as Cloud City, don't seem to contain .mbch files anywhere. To further add to my confusion, none of the standard maps seem to have .siege files either.
As you can guess, I'm pretty confused. Are there any tutorials, maybe on JKHub, or even FAQs that deal with the basics of porting a new map into MBII? It's also possible that I need certain things placed in the map itself - but only Lindsey's tutorial (the link above) seems to even touch upon that subject.
I'd really appreciate any help.
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