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...I learned that if you do /r_textureMode GL_NEAREST, then instead of using Bilinear or Trilinear filtering, the game uses Nearest Neighbor.
meaning if you set your texture quality (and model quality) to Low, you get... THIS.
The ultimate gift for those of you who want to pretend you're playing Metal Gear Solid while you're running your stealth side flanks.
god there's a lot of compression on that image, thanks imgur.
anyway I'll probably make a sound mod that just tastefully bitcrushes all the existing sound effects to match this Lo-Fi Aesthetic.
...
Unrelatedly, cg_fwoomp 1 makes it so the Mando sniper and A280 burst use the M5 Nade Launcher "fwoomp" sound. It's actually kind of nice since the "BZZZT" is so jarring, especially on the burst fire.
And uh, cg_minimapAlpha changes the transparency of the full-size map overlay. Good for stealth missions.
meaning if you set your texture quality (and model quality) to Low, you get... THIS.
The ultimate gift for those of you who want to pretend you're playing Metal Gear Solid while you're running your stealth side flanks.
god there's a lot of compression on that image, thanks imgur.
anyway I'll probably make a sound mod that just tastefully bitcrushes all the existing sound effects to match this Lo-Fi Aesthetic.
...
Unrelatedly, cg_fwoomp 1 makes it so the Mando sniper and A280 burst use the M5 Nade Launcher "fwoomp" sound. It's actually kind of nice since the "BZZZT" is so jarring, especially on the burst fire.
And uh, cg_minimapAlpha changes the transparency of the full-size map overlay. Good for stealth missions.
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