Perspective from a new player

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{Δ} Achilles

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So I spent a while playing the mod, I haven't played JKJA itself for quite some time, so I was highly interested in it. As a competitive Chivalry MW/DW player, for quite some time, I decided to try and apply what I've known.

(Yes, I know I'm new, however I believe my opinion does make a difference, as I do have significant experience in competitive melee-style games, and I can understand the design choices)

The blaster play, and movement is amazing, the force powers are also amazing (if weirdly imbalanced)... however the saber combat?

Feels absolutely terrible. It is difficult to even see what you're doing, or if you even have had a major effect. I used all of the styles, and it seems like Red is incredibly strong compared to the others. I'll break down the issues in as short as I can

Saber combat feels stale, and feels like a trading match where each player takes turns with a combo, and the one who did the most stamina break, wins. Occasionally winning by way of knockdown. Does not feel fluid or fun at all. Not to mention, I found that I can (using Chivalry footwork) make a Jedi/Sith opponent miss 10, 20, 30 times in a row, but there is literally no way to take advantage of making them swing like fools. If I dodge their attack, and attempt to punish, I am immediately met with them blocking, and if they are using red style, I lose BP. Which recovers incredibly slowly, I might add.

Against multiple opponents, it feels like I'm just trying to trick one into a quick kill, or praying that they kill each other.

For those who haven't played Mount and Blade, or Chivalry: Mount and Blade is incredibly direction based, and Chivalry is incredibly timing based (Unless you have a shield, which uses a similar stamina feature to what MBII was going for, methinks).

I honestly believe the block, should only occur when using the block button, and it should only work for a short time, and if you attack while holding block as the opponent's saber connects, you should be able to stagger them slightly. The BP system should be there to keep people from swinging like idiots, and you should lose BP as you miss attacks, similar to Chivalry. I believe that would work significantly better. Either that, or make attacking expose yourself significantly more, and for longer.

Balance it like a fighting game. If I block your saber, I get +4 frame advantage, and you either block, or you eat a 4 frame faster attack than yours. Blocking and Attacking should be two separate entities in a video game, not simultaneous, and then adding stamina ontop of that. It isn't realistic enough to merit such a system.

Another issue with Saber, is the deflection is flawed in a couple of ways, giving anyone with a blaster a supreme advantage over a single Jedi/Sith target. It takes an incredibly long time for a Jedi/Sith to recover from a failed push. I'd argue 2 competent Commandos are literally impossible to beat as a Sith/Jedi. Bottom line, blasters fire waaaaaay too quickly to be balanced, and this rapid fire lends them to be incredibly strong against melee-type units *EXCEPT* Wookies/SBDs, who appear blatantly overpowered anyway.

On a side note, why is Lightning so bad? If you force push lightning a gunner, and he happened to walk at just the right time, you simply die. You can't recover fast enough to zap him, and I have instances where I manage to land the lightning push, then use the FULL force bar, and still not kill the opponent... Really quite a terrible power.



inb4 git gud u suk u must be bad, as a typical community response.
 

{Δ} Achilles

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No no no no no no no no. That is honestly the absolute worst idea I have ever heard that I legit laughed really hard irl. In no way would this be good for dueling or saber balance.if you want thay type of system play another game. This game will still like this. And nothing like that will ever be implemented ever.

So then give me valid reasons, rather than being what you are, an illogical ass. You have a habit of attacking character, rather than argument.
 

Preston

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So then give me valid reasons, rather than being what you are, an illogical ass. You have a habit of attacking character, rather than argument.
Is it would ruin all the fun, all the balance and all the enjoyment from the saber system and open mode a good enough answer? And attacking character? How so? All I said is that was the worst idea I have ever heard, which it is. It would destroy this game completely. Im sure every one would quit rofl
 

{Δ} Achilles

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Is it would ruin all the fun, all the balance and all the enjoyment from the saber system and open mode a good enough answer? And attacking character? How so? All I said is that was the worst idea I have ever heard, which it is. It would destroy this game completely. Im sure every one would quit rofl

Aren't you the king of unfounded exaggeration. Adding HP damage to body hits, AND REDUCING COMBO SPAM, would enhance all of the fun, all of the balance, and all of the enjoyment from the saber system and open mode. How's that? Using your own argument.
 

Preston

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Aren't you the king of unfounded exaggeration. Adding HP damage to body hits, AND REDUCING COMBO SPAM, would enhance all of the fun, all of the balance, and all of the enjoyment from the saber system and open mode. How's that? Using your own argument.
Are you serious right now. You cant be, it is impossible that you are not just trolling us at this point. Im with chaos now, you cant be a new player. Theres no way someone is like this.. im done responding to this thread now, theres no way you are serious, you have to be a troll at this point, a master troll at that
 
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However, I can see the benefits of both. The stamina system in MBII is way better than Chivalry, but the issue is MBII is literally nothing *but* a stamina system. I want the swordsmanship to feel more real, and offer more. Thus, having a damaging body hits, and less combos, would achieve much of that.

Not counting the bouncing off wookies, which, as explained, was for balancing reasons, how many times in any star wars media have you seen a lightsaber duel go beyond the first hit? Except the time luke hit vader, who didn't even have flesh in there (the same for grievous).
In the original jedi academy the saber didn't cause enough damage to kill, it was changed on purpose.
 

{Δ} Achilles

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Not counting the bouncing off wookies, which, as explained, was for balancing reasons, how many times in any star wars media have you seen a lightsaber duel go beyond the first hit? Except the time luke hit vader, who didn't even have flesh in there.
In the original jedi academy the saber didn't cause enough damage to kill, it was changed on purpose.

Dooku vs Obiwan? Besides, the movie jedi were actors, and bad at sword fighting. Designing a game off of bad swordsmanship, and entirely off of that, doesn't seem super wise.
 
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yeah except mb2 players overwhelmingly love the basic saber system

i told you when you started you should start with yellow but you had this extremely common and misguided notion of "i'm just going to do what i want and practice that!"

a lot of people do that in a lot of games. the most common example is street fighter iv. new players are told its best to play guile or ryu to learn the game and improve. some do that, learn the basics, and move on. others choose to pick more difficult characters and learn the game in a much harder way

the difference is that those players don't blame the game for their shortcomings

go use yellow, find out how easy it is to combo and halfswing, then branch out instead of picking some esoteric style like cyan and asking that the entire game be changed because you are unable to combo
 
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also do you really want to play jedi in open mode and die in 5 swings let alone any damage taken from gunners lol
 

{Δ} Achilles

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yeah except mb2 players overwhelmingly love the basic saber system

i told you when you started you should start with yellow but you had this extremely common and misguided notion of "i'm just going to do what i want and practice that!"

a lot of people do that in a lot of games. the most common example is street fighter iv. new players are told its best to play guile or ryu to learn the game and improve. some do that, learn the basics, and move on. others choose to pick more difficult characters and learn the game in a much harder way

the difference is that those players don't blame the game for their shortcomings

go use yellow, find out how easy it is to combo and halfswing, then branch out instead of picking some esoteric style like cyan and asking that the entire game be changed because you are unable to combo

It has nothing to do with that, and once more you are blinded by a false notion of learning. I don't care that it is hard, and I'm not asking that the game be changed because I can't combo. I am learning, I am aware that I am learning. HOWEVER, I'm saying the game could be improved in this manner, because I simply don't like a combo-centric playstyle, even if I were to master it, and become the best player in the god damned world, I don't care for combo spam.
 
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Can I derail this thread before it turns into a flame war?
So when the thread closes. Its on a positive note instead of a bad.
 
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Dooku vs Obiwan? Besides, the movie jedi were actors, and bad at sword fighting. Designing a game off of bad swordsmanship, and entirely off of that, doesn't seem super wise.

The fight with grievous didn't finish for the exact same reason i put for vaders. There was no flesh, no pain. It is not only the movies. It's the series, everything. You are playing star wars, you wanted to see people fighting like the characters would fight. If i want them to fight like a real swordman would fight, I would play another game.
Chivalry perhaps.
 

{Δ} Achilles

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The fight with grievous didn't finish for the exact same reason i put for vaders. There was no flesh, no pain. It is not only the movies. It's the series, everything. You are playing star wars, you wanted to see people fighting like the characters would fight. If i want them to fight like a real swordman would fight, I would play another game.

You can have both, being my point.
 
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Dooku vs Obiwan? Besides, the movie jedi were actors, and bad at sword fighting. Designing a game off of bad swordsmanship, and entirely off of that, doesn't seem super wise.

Not really swords. Lightsabers. Lightsaber combat is never going to be like a regular sword. Lightsabers aren't balanced in the same way, all the weight is in the hilt.

Fictional Lightsabersmanship, not swordsmanship.
 
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It has nothing to do with that, and once more you are blinded by a false notion of learning. I don't care that it is hard, and I'm not asking that the game be changed because I can't combo. I am learning, I am aware that I am learning. HOWEVER, I'm saying the game could be improved in this manner, because I simply don't like a combo-centric playstyle, even if I were to master it, and become the best player in the god damned world, I don't care for combo spam.
you say this, but:

Damaging to health. Not your god-stamina bar. So how am I to defeat someone with single hits on Cyan?

you're viewing the entire saber system through:
a. cyan and its perk
b. how you want to duel and how you think dueling should be

learning when to combo and how to stop combos is essential and you just want to remove that entire part of the game without having put in the time to get a real opinion on it
 
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You can have both, being my point.

You can't. If you say that they don't fight like real swordmen, and in the game they should, and that in a duel a lightsaber shouldn't kill on hit, you're basically changing all the essence and the objective of making the fight look like a true star wars fight. I don't care if that wouldn't happen in real life, or in a more accurately made game/movie (swordfightwise, not gameplay wise i mean).
As I said, if i wanted, I would really play Chivalry.
 
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Preston

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Its not stupid, its misguided.
Remember how I was when I first came here?

Granted ive slightly changed, but I understand things now.
(fuck jedi)
Slightly xd I still do think eventually youll not hate jedi..m but thats still a while away lols
 
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